DialogueAnimSystem Modello 3D

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- ID Oggetto:617173
- Data: 2025-12-10
- Pligoni:27915
- Vertici:15790
- Animato:
- Textured:
- Rigged:
- Materiali:
- Low-poly:No
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:No
- AI Formazione:No
- Geometria:Polygonal
- UVs Aperti:Overlapping
- Visualizzazioni:25
Descrizione
DialogueAnimSystem is a fully featured, animation-driven dialogue system designed for Unreal Engine 5.4 and above. Developed for single-player games, it supports any number of characters (more than the 3 shown in the demo) and delivers expressive, cinematic, and stylized conversations using morph targets, animation montages, speech bubbles, dynamic audio, and per-line customization.
Perfect for narrative-focused games, stylized/Anime projects, RPGs, platformers, adventure games, and interactive cutscenes, this system provides complete control over mouth animation, character expressions, head-tracking, voice behavior, and UI presentation.
Main Features:
- Morph Target Lipsync (Vowel-Based Mouth Animation)
- Automatic lipsync using A, E, I, O, U (Y -> I).
- Independent intensity limits per vowel with Vowel Morph Limits.
- Smooth 0->1->0 animation curves.
- Works with any skeletal mesh that contains morph targets.
- Ideal for stylized or anime-inspired facial animation.
Multiple Dialogue StylesDialogueAnimSystem supports four presentation modes (examples included):
- Silent Dialogue + Speech Balloons
- Two-Character Dialogue with Audio + Custom Widgets
- Three-Character Dialogue with Audio + Bubbles
- Player + NPCs with Cartoon/Mario-Style Sounds – Audio plays only when the mouth opens
Every dialogue line includes:
- Expression type (Default, Fun, Angry, Surprised, Joy, Sorrow)
- Speaker assignment- Delay controls
- Optional animations
- Audio playback parameters
- Optional custom widget balloons(Bubble) override
Speech Balloons(Bubble) Widgets
- Manga/anime-inspired bubble styles
- Automatic resizing based on text
- Autoscroll for long dialogue lines
- Customizable colors, fonts, and outline via Dynamic Material Instances
- Ability to override the widget for each dialogue line
Audio Integration (Optional)Supports three audio modes:
- No audio (balloons(Bubble) only)
- Standard voice audio (wav, cue, or component)
- Cartoon SFX voice mode (short sounds triggered only on vowel peaks)
Features:
- Global audio offset via DialogueVolumeOffset
- Per-line sound parameter struct
- Fully compatible with Audio Components- Loop via OnAudioFinished for continuous chatter
Head Tracking: NPCs and Player
- All NPCs automatically rotate their heads toward the current speaker.
- Player character rotates only when:
- Inside the Dialogue Box area
- The option PlayerHeadLookAtSpeaker is enabled
Animation Montage Support
- Loop sections
- Exit sections
- Repeat count (MontageRepeatCount)
- Required Montage Notifies for loop management
- Optional playback per dialogue line
- Fully compatible with stylized or cinematic gestures
Global Dialogue Control
- Modify all dialogue lines using global offsets:
- DialogueSpeedOffset (speech animation speed)
- DialogueVolumeOffset (global audio volume)
- Editor-callable function ApplyDialogueModifiers updates everything instantly.
- Per-line delays before and after dialogue.
- Optional infinite looping for ambient chatter NPCs.
Designed for Single-Player GamesDialogueAnimSystem is fully optimized for:
- Story-rich single-player adventures
- Stylized RPGs and JRPGs
- Visual novels
- Anime-inspired projects
- Narrative platformers
- Action-adventure dialogue encounters
- In-game tutorials (receptionists, guides, shopkeepers)
- Cutscenes and cinematic sequences
Supports any number of interacting characters, beyond the 3 shown in the demo.
Included in the Package
- DialogueAnimSystem Blueprint
- Character Dialogue Component
- Dialogue Interface (BPI_CharacterDialogue)
- Multiple Speech Bubble Widgets
- Example cartoon SFX logic
- 4 demonstration dialogues (ready to use)
- Demo level included
- Fully commented Blueprints
- Clear variable categories & tooltips
- Compatible with Unreal Engine 5.4+
- Skeletal Mesh with morph targets for mouth animation
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Informazioni sull'utilizzo
DialogueAnimSystem - È possibile utilizzare questo modello 3D royalty-free sia per scopi personali che commerciali, in conformità con la licenza base o estesa.La licenza base copre la maggior parte dei casi d'uso standard, tra cui pubblicità digitale, progetti di design e visualizzazione, account aziendali sui social media, app native, app web, videogiochi e prodotti finali fisici o digitali (sia gratuiti che venduti).
La licenza estesa include tutti i diritti concessi dalla licenza base, senza limitazioni d'uso, e consente l'utilizzo del modello 3D in un numero illimitato di progetti commerciali secondo i termini royalty-free.
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