dai ko myo Low-poly Modello 3D

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- Formati disponibili: Collada (.dae) 708.64 kbAutodesk FBX (.fbx) 797.59 kbAutodesk Maya (.mb / .ma) 129.19 MB
Render: VRay 5.0Wavefront OBJ (.obj) 830.51 kbImage Textures (.jpg) 124.84 MB
- Pligoni:2470
- Vertici:2469
- Animato:No
- Textured:
- Rigged:No
- Materiali:
- Low-poly:
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:2655
- Data: 2022-01-30
- ID Oggetto:384834
- modeled in maya and textured in substance painter
- i used low poly and high poly versions of models on renders.
- maya scene is ready to render.
- models have v-ray materials in maya scene.
- preview images are rendered by v-ray
- i didn' t use any hdr file, only used v-ray lights and environment override with color ramp node
- i used v-ray layers on renders for color correction, saturation and style.
- textures designed and exported from substance painter.
- texture resolution is 4096 x 4096
- maya project has its own texture files in sourceimages folder.
- clean maya outliner and history
- clean geometry, no ngons or other bad geometry.
- models also have uv maps of their own.
- uv maps are unwrapped and non-overlapping
- if you want to change color or other features you can use the substance painter file.
- if you use maya scene for render, you will get same results as the render images. Stampa Pronta: No
Leggi ulteriori- i used low poly and high poly versions of models on renders.
- maya scene is ready to render.
- models have v-ray materials in maya scene.
- preview images are rendered by v-ray
- i didn' t use any hdr file, only used v-ray lights and environment override with color ramp node
- i used v-ray layers on renders for color correction, saturation and style.
- textures designed and exported from substance painter.
- texture resolution is 4096 x 4096
- maya project has its own texture files in sourceimages folder.
- clean maya outliner and history
- clean geometry, no ngons or other bad geometry.
- models also have uv maps of their own.
- uv maps are unwrapped and non-overlapping
- if you want to change color or other features you can use the substance painter file.
- if you use maya scene for render, you will get same results as the render images. Stampa Pronta: No
Hai bisogno di ulteriori formati?
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
dai ko myo Modello 3D dae, fbx, mb, obj, jpg, Da Infinity.Models
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