retro sci-fi console Low-poly 3D Model

$
19.00
- Mogelijke formaten: Image Textures (.png) 22.36 MBBlender3D (.blend) 272.55 kbCinema4D (.c4d) 290.90 kbAutodesk FBX (.fbx) 212.35 kbLightwave 3D (.lwo / lws) 237.12 kbAutodesk Maya (.mb / .ma) ver. 2011 428.62 kbWavefront OBJ (.obj) 130.97 kb
- Polygonen:3652
- Hoekpunten:3954
- Geanimeerd:No
- Texturen:
- Gemanipuleerd:No
- Materialen:
- Low-poly:
- Collectie:No
- UVW-toewijzing:
- Plugins Gebruikt:No
- Afdruk Gereed:No
- 3D scan:No
- Volwassen:No
- Geometrie:Polygonal
- Onverpakte UV's:Non-overlapping
- Aantal keer bekeken:5330
- Datum: 2017-12-13
- Item ID:175959
retro sci-fi console with pbr textures for games.
this is original concept design not based in any known real world device. this is great for games and this asset can be used a interactive console. this has enough detail to be rendered from close distances.
renders are made using marmoset toolbag.
mostly quads. 3652 polys with 3388 quads and 264 tris. no co-planar faces or isolated vertices. fbx file and blender file has correct, real world scale. fbx file was tested in unreal engine (please see the screenshot)
4k pbr textures in png format using metal-roughness pbr workflow. emissive map was used for green lights. i have also included packed version of the textures that is optimised for unreal engine 4. please find it in the supporting items section of this site.
this model is intended to be used in realtime apps which support baked normal maps and pbr. normal map was baked from high poly model using substance painter with mikk-t space calculation. please notice that the baked normal map may not render correctly in all applications. the curvature and detail of this model relies heavily in normal map due to this being a poly model.
the text 'nakajima aerospace industries' is my own invention and not any real world brand as far as i know. Afdruk Gereed: Nee
Lees meerthis is original concept design not based in any known real world device. this is great for games and this asset can be used a interactive console. this has enough detail to be rendered from close distances.
renders are made using marmoset toolbag.
mostly quads. 3652 polys with 3388 quads and 264 tris. no co-planar faces or isolated vertices. fbx file and blender file has correct, real world scale. fbx file was tested in unreal engine (please see the screenshot)
4k pbr textures in png format using metal-roughness pbr workflow. emissive map was used for green lights. i have also included packed version of the textures that is optimised for unreal engine 4. please find it in the supporting items section of this site.
this model is intended to be used in realtime apps which support baked normal maps and pbr. normal map was baked from high poly model using substance painter with mikk-t space calculation. please notice that the baked normal map may not render correctly in all applications. the curvature and detail of this model relies heavily in normal map due to this being a poly model.
the text 'nakajima aerospace industries' is my own invention and not any real world brand as far as i know. Afdruk Gereed: Nee
Meer formaten nodig?
Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D scènes en formaten zoals .step, .iges, .stp, .sldprt.!
Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D scènes en formaten zoals .step, .iges, .stp, .sldprt.!
retro sci-fi console 3D Model png, blend, c4d, fbx, lwo, mb, obj, Van yaschan
sci-fi console terminal computer technology science fiction realtime game pbr unreal station keyboard display futuristic prop workstation keyboardcomputerEr zijn geen opmerkingen voor dit item.