włosy Modele 3D

Mamy 3274 produkty/ów Bez opłat licencyjnych hair Modele 3D.

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  1. Salon fryzjerski 19 Model 3D
  2. Preriowy pies z futrem Model 3D
  3. Czapka V88 Model 3D
  4. Broda V66 Model 3D
  5. Futro Orangutana Model 3D
  6. Futro Karakala Model 3D
  7. -20%
    Pakiet niezbędników zieleni ogrodowej 39 Model 3D
  8. -20%
    Elegancki zestaw traw ogrodowych 38 Model 3D
  9. -50%
    Kształt myszy szczura Model 3D
  10. -20%
    BeautySalon 18 manicure pedicure fryzjerski Model 3D
  11. -50%
    Kształt orła guia Model 3D
  12. -50%
    Kształt Capibara Capivara Model 3D
  13. -50%
    Kształt geparda Model 3D
  14. -50%
    Roszpunka – Shrek Model do druku 3D
  15. Kreskówka pies sfałszowany Model 3D
  16. -30%
    Kreskówka mężczyzna sfałszowany Model 3D
  17. -30%
    Kreskówka mężczyzna sfałszowany Model 3D
  18. -30%
    Dziewczyna z kreskówek sfałszowana Model 3D
  19. -30%
    Dziewczyna z kreskówek sfałszowana Model 3D
  20. Dziewczyna z kreskówek sfałszowana Model 3D
  21. Kreskówka chłopiec sfałszowany Model 3D
  22. -30%
    Dziewczyna Moto z kreskówek sfałszowana Model 3D
  23. -20%
    Beautysalon 16 fryzjer-barbershop Model 3D
  24. Zakonnica Welon Model 3D
  25. Dywan Shaggy Whisper Black Model 3D
  26. -50%
    Kształt Bizona Model 3D
  27. -50%
    Kształt jelenia Model 3D
  28. -50%
    Kształt kozy Model 3D
  29. Frytownica AirFly Model 3D
  30. Turban Żółtej Damy Model 3D
  31. Opaska Kungfu Model 3D
  32. Korona kwiatowa Model 3D
  33. Czapka chirurgiczna Model 3D
  34. Czapka do szorowania Model 3D
  35. Kapelusz zakonnicy Model 3D
  36. -20%
    Salon kosmetyczny 10 Model 3D
  37. -20%
    Beautysalon 12 fryzjer-barbershop Model 3D
  38. Nowoczesny salon spa Model 3D
  39. -20%
    Koeleria macrantha – trawa czerwcowa preriowa Model 3D
  40. Ławka Trono Model 3D
  41. -20%
    Deschampsia cespitosa Northern Lights - Trawa czesana 03 Model 3D
  42. -20%
    Deschampsia cespitosa Northern Lights - Czubata trawa włosowa 02 Model 3D
  43. -20%
    Deschampsia cespitosa Northern Lights - Czubata trawa włosowa 01 Model 3D
  44. -20%
    Ginkgo Biloba - miłorząb japoński 14 Model 3D
  45. -20%
    Ginkgo Biloba – miłorząb japoński 15 Model 3D
  46. -20%
    Ginkgo Biloba - miłorząb japoński 18 Model 3D
  47. -20%
    Ginkgo Biloba - miłorząb japoński 19 Model 3D
  48. -20%
    Ginkgo Biloba – miłorząb japoński 20 Model 3D
  49. -20%
    Ginkgo Biloba - Miłorząb 06 Model 3D
  50. -20%
    Ginkgo Biloba - Miłorząb 07 Model 3D
  51. -20%
    Ginkgo Biloba - miłorząb japoński 08 Model 3D
  52. -20%
    Ginkgo Biloba - Miłorząb 09 Model 3D
  53. -20%
    Ginkgo Biloba – miłorząb japoński 11 Model 3D
  54. -20%
    Nassella tenuissima – meksykańska trawa pierzasta 03 Model 3D
  55. -20%
    Nassella tenuissima – meksykańska trawa pierzasta 02 Model 3D
  56. -20%
    Nassella tenuissima – meksykańska trawa pierzasta 01 Model 3D
  57. -20%
    Ginkgo Biloba - Miłorząb 01 Model 3D
  58. -20%
    Ginkgo Biloba - Miłorząb 02 Model 3D
  59. -20%
    Ginkgo Biloba - Miłorząb 03 Model 3D
  60. -20%
    Ginkgo Biloba - miłorząb japoński 04 Model 3D
  61. -20%
    Ginkgo Biloba - Miłorząb 05 Model 3D
  62. Czapka V87 Model 3D
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Q1: What are the main techniques used to create 3D hair models?

Three approaches dominate production pipelines. Card-based hair: flat polygon strips with alpha-masked hair textures placed to simulate volume and flow — the standard for game characters because it's performant and controllable. Strand-based hair: actual geometry curves or tubes representing individual strands, generated through Blender's hair particle system, Maya's XGen, or Unreal's Groom system — highest quality, used in film and high-end real-time work. Shell/cap hair: a solid mesh shaped to represent a hairstyle, textured to suggest strand detail — simplest approach, used in mobile games and stylized characters where polygon budget is tight. Each technique has different import requirements, so verify which approach a model uses before purchasing.

Q2: How do card-based hair models work in game engines like Unreal Engine 5?

Card-based hair imports as a standard skeletal or static mesh — it's just geometry with alpha-masked textures. The hair cap (a solid base mesh matching the head shape) provides the base, and individual card strips are placed to build volume. In UE5, the hair shader needs Two-Sided enabled and Alpha Clip Mask set to cut out the transparent regions cleanly. The Two-Sided Foliage shading model is often used for hair cards specifically, as it handles the backface lighting correctly. Dynamic simulation — hair movement during character animation — is handled by attaching hair card bones to the character's head bone and adding spring-damper secondary motion through Anim Dynamics. Without secondary motion, card hair looks planted and static.

Q3: What's the difference between hair cards and UE5's Groom system?

Groom is Unreal's strand-based hair system introduced in UE4.26 and significantly improved through UE5.x releases. It renders actual hair strands using a specialized rasterizer, simulates physics per-strand, and produces film-quality results in real time on modern hardware. The trade-off: Groom assets require significantly more GPU resources than card hair and aren't practical on low-end or mobile hardware. As of 2026, Groom is viable for PC and console games targeting mid-to-high-end hardware — not for mobile or Switch-equivalent targets. Card hair remains the practical choice for broad-platform game development. Groom is for games where hair quality is a differentiating visual feature and the platform can support it.

Q4: How do I import a card-based hair model from 3DExport into Blender?

Import the FBX or OBJ file first. The hair textures need careful attention: the diffuse map carries the hair strand color, and the alpha channel (or a separate opacity map) defines the cutout. In Blender's material setup, use a Principled Hair BSDF for strand rendering or a standard Principled BSDF with Alpha set to the texture's alpha channel for card rendering. Set Alpha Blend mode to "Clip" in the material settings for clean cutouts — "Blend" mode causes sorting artifacts on overlapping cards. Back Face Culling should be disabled (enable Two-Sided). One recurring import issue: FBX files sometimes lose the alpha channel link on import, leaving the hair as solid opaque planes. Reconnect the alpha texture manually through the Shader Editor.