telewizor Modele 3D

Mamy 51 produkty/ów Bez opłat licencyjnych tvset Modele 3D.

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$5
$1500
  1. -50%
    Zestaw ścienny do telewizora-Minh Tri Model 3D
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    ściana telewizyjna 19 Model 3D
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    szafka pod telewizor tc3 Model 3D
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    boczny stojak multimedialny 3001 Model 3D
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    SALON Model 3D
    $2.50 $5.00
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    SYPIALNIA Model 3D
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    Stary-sowiecki-telewizor Model 3D
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    Stojak pod telewizor 01 Model 3D
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    telewizor Model 3D
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    Ściana telewizyjna Model 3D
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    Telewizor z lat 80., Low-poly Model 3D
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    Telewizja Mueble Model 3D
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    Szuflada z półkami do telewizora LCD Model 3D
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    model sypialni głównej Model 3D
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    pokoje telewizyjne Model 3D
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    Nowoczesny telewizor Model 3D
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    rozrywka telewizyjna Model 3D
  18. telewizor Model 3D
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    zabytkowy telewizor Model 3D
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    telewizor lub monitor Model 3D
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    cnbc tv - do drukarki 3D Model 3D
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    Zestaw mat ściennych pod telewizor 1 Model 3D
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    stary telewizor Model 3D
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    kredens monoklowy Model 3D
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    stojak na telewizor Model 3D
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    Gotowa gra telewizyjna pbr Model 3D
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    półka telewizyjna Model 3D
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    stojak pod telewizor vr - ar - low-poly Model 3D
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    meble do telewizora Model 3D
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    zestaw biurkowy działający komputer Model 3D
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    klasyczny zestaw do salonu Model 3D
  32. -50%
    telewizor brionvega Model 3D
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    telewizor radziecki horyzont Model 3D

Q1: What TV types are available as 3D models on 3DExport?

Modern flat panels dominate the catalog: OLED and QLED style thin-profile TVs in 55–85 inch size ranges, wall-mounted and stand configurations. QLED/OLED design language has converged significantly — bezel thickness of 3–8mm, minimal stands, slim profiles — making most modern TV models visually similar. Retro CRT televisions are a significant secondary category for period-correct set design, horror games, and vintage aesthetic content. Specific form factors: cathode ray tube sets from the 1950s–1980s range, early flat CRT monitors from the late 1990s, and the boxy television sets characteristic of specific decades. Branded TV models (Sony Bravia, Samsung Frame, LG OLED) exist but carry IP considerations for commercial use.

Q2: How is a TV screen material set up in Blender for a room visualization?

Two approaches depending on whether the screen needs to display content. For a "screen off" or standby TV: a very dark grey-black material (RGB 5, 5, 8) with roughness 0.05–0.10 and slight metallic value — modern OLED screens have a distinctive glass-over-black quality that's close to a dark mirror. For a "screen on" TV displaying content: create an emissive plane slightly inset from the bezel, apply the content as an image texture connected to the Emission input, set emission strength to 1.5–2.0 to simulate screen brightness. Add a subtle bloom effect in the compositor to suggest the light spill from a bright screen into the room. The screen-on version improves room renders significantly — a blank dark rectangle reads as a dead prop; a screen with content reads as a lived-in room.

Q3: What polygon count is appropriate for a TV 3D model in different contexts?

Background archviz prop (visible across the room): 1,500–4,000 tris. The thin bezel and flat panel of modern TVs requires very little geometry — it's essentially a beveled rectangle. Stand components (legs or pedestal) add another 500–1,000 tris. Close-up product visualization render: 8,000–20,000 tris with chamfered edges at all hard transitions, because flat bevels catch specular highlights that reveal the precision of the design. CRT televisions are more geometrically complex — the curved glass screen, the rounded plastic housing, the ventilation geometry — and reasonable hero models run 10,000–25,000 tris.

Q4: Can TV 3D models include working screen animations for game environments?

Yes — in game engines, a plane material on the TV screen can receive a video texture that plays in real time. In Unreal Engine 5, a Media Player asset connected to a Media Texture assigned to the screen material plays any video file. This is how ambient screen content works in game environments — news broadcasts, static, surveillance camera feeds. The TV model itself just needs a correctly positioned and UV-mapped screen face mesh. One practical setup tip: create a secondary emissive plane slightly in front of the screen mesh to simulate the light spill the screen casts onto nearby surfaces — this subtle environmental lighting contribution makes the screen feel physically present rather than a flat texture.