tvset 3D Models

We have 51 item(s) Royalty free tvset 3D Models.

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$5
$1500
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    TV Wall Set-Minh Tri 3D Model
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    tv wall 19 3D Model
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    tvs cabinet tc3 3D Model
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    media sidestand 3001 3D Model
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    LIVING ROOM 3D Model
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    BEDROOM 3D Model
    $2.50 $5.00
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    An-old-Soviet-TV-set 3D Model
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    Tv Stand 01 3D Model
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    TV set 3D Model
    $2.50 $5.00
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    TV wall 3D Model
    $2.50 $5.00
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    TV Set 80s Asset Low-poly 3D Model
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    Mueble TV 3D Model
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    LCD TV Showcase Shelves Drawer 3D Model
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    Virtual TV Studio News Set 35 3D Model
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    Virtual TV Studio News Set 8 3D Model
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    master bedroom model 3D Model
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    tv rooms 3D Model
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    Modern TV Set 3D Model
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    tv entertainment 3D Model
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    Virtual TV Studio News Set 31 3D Model
  21. Tv set 3D Model
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    vintagetv 3D Model
    $5.00 $10.00
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    tv or monitor 3D Model
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    cnbc tv - for 3d printer 3D Model
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    stylized vintage tv set with speakers 3D Model
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    tv wall mat set 1 3D Model
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    old look tv set 3D Model
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    monocles sideboard 3D Model
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    virtual tv studio news set 6 3D Model
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    circle square truss - full diameter 1000cm 3D Model
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    tv stand 3D Model
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    television pbr game ready 3D Model
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    Virtual TV Studio News Set 28 3D Model
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    circle square truss 700cm-stage lights 3D Model
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    tv shelf 3D Model
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    tv stand vr - ar - low-poly 3D Model
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    furniture for tv 3D Model
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    desk set working computer 3D Model
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    classic living room set 3D Model
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    tvset brionvega 3D Model
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    tvset soviet horizont 3D Model

Q1: What TV types are available as 3D models on 3DExport?

Modern flat panels dominate the catalog: OLED and QLED style thin-profile TVs in 55–85 inch size ranges, wall-mounted and stand configurations. QLED/OLED design language has converged significantly — bezel thickness of 3–8mm, minimal stands, slim profiles — making most modern TV models visually similar. Retro CRT televisions are a significant secondary category for period-correct set design, horror games, and vintage aesthetic content. Specific form factors: cathode ray tube sets from the 1950s–1980s range, early flat CRT monitors from the late 1990s, and the boxy television sets characteristic of specific decades. Branded TV models (Sony Bravia, Samsung Frame, LG OLED) exist but carry IP considerations for commercial use.

Q2: How is a TV screen material set up in Blender for a room visualization?

Two approaches depending on whether the screen needs to display content. For a "screen off" or standby TV: a very dark grey-black material (RGB 5, 5, 8) with roughness 0.05–0.10 and slight metallic value — modern OLED screens have a distinctive glass-over-black quality that's close to a dark mirror. For a "screen on" TV displaying content: create an emissive plane slightly inset from the bezel, apply the content as an image texture connected to the Emission input, set emission strength to 1.5–2.0 to simulate screen brightness. Add a subtle bloom effect in the compositor to suggest the light spill from a bright screen into the room. The screen-on version improves room renders significantly — a blank dark rectangle reads as a dead prop; a screen with content reads as a lived-in room.

Q3: What polygon count is appropriate for a TV 3D model in different contexts?

Background archviz prop (visible across the room): 1,500–4,000 tris. The thin bezel and flat panel of modern TVs requires very little geometry — it's essentially a beveled rectangle. Stand components (legs or pedestal) add another 500–1,000 tris. Close-up product visualization render: 8,000–20,000 tris with chamfered edges at all hard transitions, because flat bevels catch specular highlights that reveal the precision of the design. CRT televisions are more geometrically complex — the curved glass screen, the rounded plastic housing, the ventilation geometry — and reasonable hero models run 10,000–25,000 tris.

Q4: Can TV 3D models include working screen animations for game environments?

Yes — in game engines, a plane material on the TV screen can receive a video texture that plays in real time. In Unreal Engine 5, a Media Player asset connected to a Media Texture assigned to the screen material plays any video file. This is how ambient screen content works in game environments — news broadcasts, static, surveillance camera feeds. The TV model itself just needs a correctly positioned and UV-mapped screen face mesh. One practical setup tip: create a secondary emissive plane slightly in front of the screen mesh to simulate the light spill the screen casts onto nearby surfaces — this subtle environmental lighting contribution makes the screen feel physically present rather than a flat texture.