go game set in asian interior Modello 3D

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- Formati disponibili: Autodesk 3DS MAX (.max) 355.68 MB
Render: VRay 3.0Wavefront OBJ (.obj) 381.18 MBAutodesk FBX (.fbx) 357.80 MB
Render: VRay 3.0Autodesk Maya (.mb / .ma) 373.60 MBImage Textures (.png) 365.43 MB
- Pligoni:646083
- Vertici:643151
- Animato:No
- Textured:
- Rigged:No
- Materiali:
- Low-poly:No
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:2702
- Data: 2019-01-30
- ID Oggetto:226947
the go game (weiqi/baduk) has its roots in asia and is thought to be the oldest board game, created approximately 4000 years ago.
it is calculated that there are more possible games than atoms in the observable universe.
this scene recreates a traditional go game set in asian interior. perfect add for asian interiors, product visualisation, advertisements or personal projects. the go set is modeled in real world scale (cm). i have used only natural and pbr materials for the texturing process.
the scene consists of:
-go set (goban, bowls, black and white stones)
-wooden displays with rice paper
-traditional chairs with pillows for the go players
-wooden floor with battens
all objects and materials are named and ordered in groups correctly. each archive consists of the scene/file format + textures.
for your convinience, i have included textures for various renderers (v-ray, arnold), this caused the archives to be larger in size. example of textures that you will find in each archive:
v-ray:
goban_mat_diffuse
goban_mat_glossiness
goban_mat_height
goban_mat_ior
goban_mat_normal
goban_mat_reflection
arnold:
goban_mat_diffuse
goban_mat_f0
goban_mat_height
goban_mat_normal
goban_mat_roughness
goban_mat_specular
the scene is ready for rendering:
-render ready scene in 3ds max vray (the 2nd and 3rd thumbnail pictures are rendered with vray 3.30.05) with lights and cameras. if the max scene opens with too intensive light, lower the multiplier of vrayllight001 to 1
-render ready scene in marmoset toolbag 2 (or higher) with lights and cameras (thumbnail images rendered with this renderer have watermarks).
-autodesk maya - the maya scene (.mb) is with applied textures using stringraypbs material (avilable in maya 2015 and above),
please note, stingraypbs materials can only be rendered in the viewport 2.0. if you use arnold renderer for maya, i have included arnold textures.
-substance painter 2 scene render ready (the 1st thumbnail image is rendered there). since the scene there was large in size it couldnt be uploaded here (900 mb). if needed, i can send it on request. Stampa Pronta: No
Leggi ulterioriit is calculated that there are more possible games than atoms in the observable universe.
this scene recreates a traditional go game set in asian interior. perfect add for asian interiors, product visualisation, advertisements or personal projects. the go set is modeled in real world scale (cm). i have used only natural and pbr materials for the texturing process.
the scene consists of:
-go set (goban, bowls, black and white stones)
-wooden displays with rice paper
-traditional chairs with pillows for the go players
-wooden floor with battens
all objects and materials are named and ordered in groups correctly. each archive consists of the scene/file format + textures.
for your convinience, i have included textures for various renderers (v-ray, arnold), this caused the archives to be larger in size. example of textures that you will find in each archive:
v-ray:
goban_mat_diffuse
goban_mat_glossiness
goban_mat_height
goban_mat_ior
goban_mat_normal
goban_mat_reflection
arnold:
goban_mat_diffuse
goban_mat_f0
goban_mat_height
goban_mat_normal
goban_mat_roughness
goban_mat_specular
the scene is ready for rendering:
-render ready scene in 3ds max vray (the 2nd and 3rd thumbnail pictures are rendered with vray 3.30.05) with lights and cameras. if the max scene opens with too intensive light, lower the multiplier of vrayllight001 to 1
-render ready scene in marmoset toolbag 2 (or higher) with lights and cameras (thumbnail images rendered with this renderer have watermarks).
-autodesk maya - the maya scene (.mb) is with applied textures using stringraypbs material (avilable in maya 2015 and above),
please note, stingraypbs materials can only be rendered in the viewport 2.0. if you use arnold renderer for maya, i have included arnold textures.
-substance painter 2 scene render ready (the 1st thumbnail image is rendered there). since the scene there was large in size it couldnt be uploaded here (900 mb). if needed, i can send it on request. Stampa Pronta: No
Hai bisogno di ulteriori formati?
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
go game set in asian interior Modello 3D max, obj, fbx, mb, png, Da IGeo.Design
go igo weiqi baduk game board set china japan asia bowls traditional goban alphago deepmind interior 3d product wooden kayaNessun commento per quest'oggetto.
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