character ji Low-poly Modello 3D

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- Formati disponibili: Portable Document (.pdf) 5.46 MBAutodesk 3DS MAX (.max) 380.63 MB
Render: VRay 3.0Autodesk FBX (.fbx) 368.36 MB
- Pligoni:68,643
- Vertici:77,794
- Animato:No
- Textured:
- Rigged:
- Materiali:
- Low-poly:
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:
- Geometria:Polygonal
- UVs Aperti:Mixed
- Visualizzazioni:3250
- Data: 2019-04-16
- ID Oggetto:237489
this model is made with 3ds max 2016. suitable for render image cuts or game characters.
the model is made in real world scale. unit used: cm
the height of the model is 175cm.
all material is prepared for the vray renderer(v-ray 3.60.03). the skin material uses advanced vray skin.the fbx format is made of standard materials.
this model comes with two max files(2016).
"chracterji_ikfksetup_2016" file
: ik, fk and corresponding controllers are set up. there is no animation. the default "a" pose.
"chracterji_maxbones_anim_2016" file
: ik, fk are not set up. there are animations of walking, idle, and running. the first frame is the "a" pose, and the last frame is the "t" pose.
geometry
- 1 character (verts 14,702, polys 14,110)
- parts of character body (head, arms, legs, foot verts 1,800 ~ 9,300, polys 1,700 ~ 8,700)
- 2 hairs (verts 7,336 ~ 13,442, polys 4,306 ~ 7,563)
- coats, jackets, knits, shirts, shorts, skirts, jeans, shoes, watch (verts 532~8,860, polys 504~9,024)
- all vertex and poly count are before turbo smooth.
textures
- the resolution is 2,048 to 4,096.
- all textures are in targa format.
please note.
- there is no morph target in this model.
when you create an animation of a face, you control the controller attached to the face bone by moving it directly. this is not a slide panel format.
- hair is made of plane geometry and alphamap. hair is skinned in the body and does not run dynamically.
- rigging is in maxbones. it is not cat or biped. Stampa Pronta: No
Leggi ulteriorithe model is made in real world scale. unit used: cm
the height of the model is 175cm.
all material is prepared for the vray renderer(v-ray 3.60.03). the skin material uses advanced vray skin.the fbx format is made of standard materials.
this model comes with two max files(2016).
"chracterji_ikfksetup_2016" file
: ik, fk and corresponding controllers are set up. there is no animation. the default "a" pose.
"chracterji_maxbones_anim_2016" file
: ik, fk are not set up. there are animations of walking, idle, and running. the first frame is the "a" pose, and the last frame is the "t" pose.
geometry
- 1 character (verts 14,702, polys 14,110)
- parts of character body (head, arms, legs, foot verts 1,800 ~ 9,300, polys 1,700 ~ 8,700)
- 2 hairs (verts 7,336 ~ 13,442, polys 4,306 ~ 7,563)
- coats, jackets, knits, shirts, shorts, skirts, jeans, shoes, watch (verts 532~8,860, polys 504~9,024)
- all vertex and poly count are before turbo smooth.
textures
- the resolution is 2,048 to 4,096.
- all textures are in targa format.
please note.
- there is no morph target in this model.
when you create an animation of a face, you control the controller attached to the face bone by moving it directly. this is not a slide panel format.
- hair is made of plane geometry and alphamap. hair is skinned in the body and does not run dynamically.
- rigging is in maxbones. it is not cat or biped. Stampa Pronta: No
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Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
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