character ji 低ポリ 3Dモデル

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- 利用可能フォーマット: Portable Document (.pdf) 5.46 MBAutodesk 3DS MAX (.max) 380.63 MB
レンダー: VRay 3.0Autodesk FBX (.fbx) 368.36 MB
- 多角形:68,643
- 頂点:77,794
- アニメーション:No
- テクスチャー加工:
- 装飾:
- 素材:
- 低ポリ:
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:
- ジオメトリ:Polygonal
- 展開済 UVs:Mixed
- ビュー:3248
- 日付: 2019-04-16
- アイテム ID:237489
this model is made with 3ds max 2016. suitable for render image cuts or game characters.
the model is made in real world scale. unit used: cm
the height of the model is 175cm.
all material is prepared for the vray renderer(v-ray 3.60.03). the skin material uses advanced vray skin.the fbx format is made of standard materials.
this model comes with two max files(2016).
"chracterji_ikfksetup_2016" file
: ik, fk and corresponding controllers are set up. there is no animation. the default "a" pose.
"chracterji_maxbones_anim_2016" file
: ik, fk are not set up. there are animations of walking, idle, and running. the first frame is the "a" pose, and the last frame is the "t" pose.
geometry
- 1 character (verts 14,702, polys 14,110)
- parts of character body (head, arms, legs, foot verts 1,800 ~ 9,300, polys 1,700 ~ 8,700)
- 2 hairs (verts 7,336 ~ 13,442, polys 4,306 ~ 7,563)
- coats, jackets, knits, shirts, shorts, skirts, jeans, shoes, watch (verts 532~8,860, polys 504~9,024)
- all vertex and poly count are before turbo smooth.
textures
- the resolution is 2,048 to 4,096.
- all textures are in targa format.
please note.
- there is no morph target in this model.
when you create an animation of a face, you control the controller attached to the face bone by moving it directly. this is not a slide panel format.
- hair is made of plane geometry and alphamap. hair is skinned in the body and does not run dynamically.
- rigging is in maxbones. it is not cat or biped. 印刷 準備: いいえ
詳細を読むthe model is made in real world scale. unit used: cm
the height of the model is 175cm.
all material is prepared for the vray renderer(v-ray 3.60.03). the skin material uses advanced vray skin.the fbx format is made of standard materials.
this model comes with two max files(2016).
"chracterji_ikfksetup_2016" file
: ik, fk and corresponding controllers are set up. there is no animation. the default "a" pose.
"chracterji_maxbones_anim_2016" file
: ik, fk are not set up. there are animations of walking, idle, and running. the first frame is the "a" pose, and the last frame is the "t" pose.
geometry
- 1 character (verts 14,702, polys 14,110)
- parts of character body (head, arms, legs, foot verts 1,800 ~ 9,300, polys 1,700 ~ 8,700)
- 2 hairs (verts 7,336 ~ 13,442, polys 4,306 ~ 7,563)
- coats, jackets, knits, shirts, shorts, skirts, jeans, shoes, watch (verts 532~8,860, polys 504~9,024)
- all vertex and poly count are before turbo smooth.
textures
- the resolution is 2,048 to 4,096.
- all textures are in targa format.
please note.
- there is no morph target in this model.
when you create an animation of a face, you control the controller attached to the face bone by moving it directly. this is not a slide panel format.
- hair is made of plane geometry and alphamap. hair is skinned in the body and does not run dynamically.
- rigging is in maxbones. it is not cat or biped. 印刷 準備: いいえ
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異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
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