occhiali Modelli 3D

Abbiamo 1844 oggetto(i) Senza royalty glasses Modelli 3D.

Dettagli
$5
$1500
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    Stoviglie 04 servizio Modello 3D
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    VASO DA FIORE TESTA Modello di stampa 3D
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    Set decorativo 33 Modello 3D
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    Piccole persone 006 Modello 3D
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    Caffetteria-Bar 14 Modello 3D
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    Caffetteria ristorante N11 Modello 3D
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    LETTO KING MALENA BOUCLE BIANCO Modello 3D
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    Ragazzo e ragazza mascotte 001 Modello 3D
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    Set colazione 02 Modello 3D
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    Walter e Perry Modello di stampa 3D
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    Ciclista Modello 3D
    $37.50 $75.00
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    Ciclista Modello 3D
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    Wilford Wolf - Animaniacs Modello di stampa 3D
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    Set decorativo Modello 3D
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    Occhiali da sole a fiori Modello 3D
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    Mazzo di fiori rosa 03 Modello 3D
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    Artù Modello di stampa 3D
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    Occhiali da sole Modello 3D
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    Occhiali da sole Ignasi Monreal Modello 3D
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    Daria Morgendorffer Modello di stampa 3D
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    OK Occhiali stampabili Modello di stampa 3D
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    Armadio 146 Modello 3D
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    Guardaroba 131 Modello 3D
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    Occhiali da sole da eroe Matrix Resurrections Modello 3D
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    armadio 124 Modello 3D
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    occhiali da sole con soldi Matrix resurrezioni Modello 3D
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    occhiali da sole liberty Matrix Resurrezioni Modello 3D
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    Occhiali da sole Lexy Matrix Resurrezioni Modello 3D
Pagina 1 di 19

Q1: What types of glasses 3D models are available on 3DExport?

The catalog covers prescription eyeglasses (round, rectangular, cat-eye, aviator frame styles), sunglasses (wayfarer, aviator, sport wrap, oversized fashion frames), safety glasses and goggles, reading glasses, and specialty eyewear like ski goggles and VR headsets. Frame material variants — acetate, metal wire, titanium — are represented through different geometry and material setups rather than just texture swaps. Lens geometry is the detail most models handle poorly: real lenses have a meniscus shape (convex front, concave back) with edge thickness varying from center to periphery based on the prescription power. Purely flat lens geometry looks incorrect in close-up renders even when the material is right.

Q2: How are glasses 3D models used in e-commerce virtual try-on?

Eyewear virtual try-on is one of the more mature AR retail applications — Warby Parker, Zenni, and most major eyewear retailers offer it in their apps as of 2026. The pipeline: face tracking places a 3D glasses model on the detected face mesh in real time, anchored to the bridge of the nose and ears. The glasses model needs to be precisely scaled — pupillary distance (PD) is typically 60–66mm for adults, and the frame's lens centers need to align with the tracked pupil positions for the try-on to look natural. Frames that appear to float above the face or sink into it indicate incorrect PD or vertical positioning. For AR try-on product files, GLB format with accurate real-world scale metadata is the required delivery spec.

Q3: What material setup makes eyeglass lenses look realistic in renders?

The lens material is one of the more demanding glass setups in product visualization. A standard clear ophthalmic lens: Transmission 1.0, IOR 1.523 (crown glass) or 1.586 (polycarbonate — now more common), Roughness 0.0, with a very subtle blue-green anti-reflective coating simulated as a thin-film interference color on the surface. This AR coating is what gives real lenses their characteristic purple-green sheen under certain angles — in Blender, approximate it with a slight Sheen parameter or a Coat layer set to 0.03 weight with blue-green tint. Without this coating simulation, lenses look like plain window glass rather than optically coated eyewear.

Q4: Can glasses 3D models be used as character accessories in game customization systems?

Yes — glasses are one of the simplest character customization elements to implement. As a static mesh attached to a face socket, they require no deformation — the glasses move rigidly with the head bone. The main technical consideration is Z-fighting between the lens geometry and the character's eye material — both occupy similar depth positions. Solve by offsetting the lens geometry slightly forward from the eye surface (1–2mm) or by using a Depth Offset material parameter in Unreal Engine. For characters that wear glasses full-time, integrate the frame geometry into the character mesh rather than using a separate attachment — this prevents the floating-glasses look that socket attachments sometimes produce at certain camera angles.