Kizildag - Hartapu Monument 低ポリ 3Dモデル

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- 利用可能フォーマット: Autodesk Maya (.mb / .ma) 44.11 MB
レンダー: VRay 5.0Image Textures (.jpg) 33.84 MBZBrush (.ztl) 61.54 MBCollada (.dae) 26.30 MBAutodesk FBX (.fbx) 99.10 MBWavefront OBJ (.obj) 23.07 MB
- 多角形:1709
- 頂点:1713
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:
- ジオメトリ:Polygonal
- 展開済 UVs:Non-overlapping
- ビュー:1459
- 日付: 2023-01-21
- アイテム ID:431645
The original reference is the Hartapu Monument in Kızıldağ, Karaman. Hartapu was an Anatolian king in the 8th century BCE. He is known from Hieroglyphic Luwian inscriptions from Kızıldağ, Mount Karadağ. Near the top of the mountain there is a rock outcrop on which a section of the rocks are worked to form a flat platform in front of a rock wall. On the flattened surface of the wall, there is the carving of a seated man holding a cane in left hand and a bowl in the right. The Hieroglyphic Luwian inscription right next to the head of the figure gives his name as "Great King, Hartapu".
Hartapu, who bore the titles Great king, and Hero, states himself to be the son of another Great King and Hero named Mursili.
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I used only V-Ray layers on renders.
- Textures designed and exported from Substance Painter.
- Textures from substance painter are in seperate rar file
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
- There are 5 types of model. Low Poly, Base Model, Mid I, Mid II and High Poly.
- All models are exported from Zbrush.
- Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
1. Low Poly has 1709 faces and 1713 verts
2. Base Model has 6836 faces and 6840 verts
3. Mid I has 27.344 faces and 27.348 verts
4. Mid II has 109.376 faces and 109.380 verts
5. High Poly has 437.504 faces and 437.508 verts
- Clean Maya Outliner and History
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping 印刷 準備: いいえ
詳細を読むHartapu, who bore the titles Great king, and Hero, states himself to be the son of another Great King and Hero named Mursili.
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I used only V-Ray layers on renders.
- Textures designed and exported from Substance Painter.
- Textures from substance painter are in seperate rar file
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
- There are 5 types of model. Low Poly, Base Model, Mid I, Mid II and High Poly.
- All models are exported from Zbrush.
- Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
1. Low Poly has 1709 faces and 1713 verts
2. Base Model has 6836 faces and 6840 verts
3. Mid I has 27.344 faces and 27.348 verts
4. Mid II has 109.376 faces and 109.380 verts
5. High Poly has 437.504 faces and 437.508 verts
- Clean Maya Outliner and History
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping 印刷 準備: いいえ
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異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
Kizildag - Hartapu Monument 3Dモデル mb, jpg, ztl, dae, fbx, obj, から Infinity.Models
kizildag monument hartapu luwian inscription mountain karaman red ancient historic sculpture historical history rock relief drawing writing hieroglyphic luvian hittitesこのアイテムにコメントはありません。