Sailor venus- aino minako 3Dモデル

- 利用可能フォーマット: Wavefront OBJ (.obj) 230.22 kbBlender3D (.blend) 47.73 MB
レンダー: CyclesAutodesk FBX (.fbx) 4.67 MB
- 多角形:74916
- 頂点:76475
- アニメーション:No
- テクスチャー加工:
- 装飾:
- 素材:
- 低ポリ:No
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:No
- AIトレーニング:No
- ジオメトリ:Polygonal
- 展開済 UVs:Non-overlapping
- ビュー:18023
- 日付: 2019-02-17
- アイテム ID:229906
rigged model of sailor venus. the verts and poly counts are based on subdivision of 1 of all meshes included in the file. you can freely set the division level to what looks best to you.
meshes are separated into the follo***g main groups
main body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairside, hairback, headbow, body_eye_l (shapekeys included) and body_eye_r (shapekeys included)
sailor senshi suit (masksailorsuit and maskarms should be enabled on body mesh): body_sailorsuit, bow, choker, earings, footband, heart, high_heels_orange, sailorgloves, sailor_glove_guard, waist_guard, backbow, skirt, tiara
swimsuit1 (maskswimsuit should be enabled on body mesh): body_swimsuit, swimsuit_bow
bunnysuit (maskstocking and maskhighheel should both be enabled on body mesh): body_bunnysuit, bowtie, bowtie string, bunny_cuff, bunny_ears_orange, bunny_tail, collar, high_heels_orange2, stockings
sailor v suit (maskarms and maskbreasts should both be enabled on body mesh): body_sailorvsuit, underwear, vbackbow, vbead, vbow, vchoker, vfootband, vhigh_heels_blue, vmask, vmoonmark, vshoulderpads, vskirt
swimsuit2 (maskbreasts should be enabled on body mesh): body_swimsuitsailor, sailorswimsuitbow, swimpants
blender model is rigged using blenrig5. for full utility, you should download the blenrig addon for blender 2.7 here: https://cloud.blender.org/p/blenrig/56965fc3c379cf44546120e1 here's a youtube video that shows how to enable the addon: https://www.youtube.com/watch?v=0v9joeavju4
model is posed using controls in biped_blenrig and facial shapekeys are also controlled by armature bones.
each object is uv mapped to textures (in png format) included in the file.
[LATEST UPDATE 10/08/2023] Mesh and rig updated and added a file named simplebones to allow for easier rig export to other programs.
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!