3D Vehicle Artist with over 9 years of experience, specializing exclusively in highly detailed car and vehicle modeling. I have a proven track record of delivering top-tier assets, having contributed to 4 AAA game projects.
I possess deep knowledge of the entire vehicle creation pipeline: from precise photomatching and high-poly blockouts to retopology, LODs creation, and strict game-ready optimization. My texturing workflow includes advanced UVW mapping, baking, and realistic PBR texturing.
Software Stack: 3ds Max, ZModeler, RizomUV, Substance Painter, Marmoset Toolbag, xNormal.
Game Engines: RAGE, Unreal Engine, Unity.
Currently open to new opportunities and job offers.
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