rivoltella Modelli 3D

Abbiamo 269 oggetto(i) Senza royalty revolver Modelli 3D.

Dettagli
$5
$1500
  1. Revolver pesante arma moderna Modello 3D
  2. -50%
    Revolver Smith&Wesson Magnum 357 Modello 3D
  3. cowboy Modello 3D
  4. Cowboy Modello 3D
  5. -40%
    Carro armato della tigre Modello 3D
  6. -40%
    T34LP Modello 3D
    $6.00 $10.00
  7. -40%
    Carro armato sovietico SU152 Modello 3D
  8. -40%
    Shermann M4A2 Modello 3D
  9. -40%
    Progetto M35 Modello 3D
  10. -40%
    Panzerkampfwagen VI Ausf B Tiger II Modello 3D
  11. Pistola tascabile Modello 3D
  12. -40%
    VSS Vintorez Modello 3D
  13. -40%
    Cannone a rotaia a torretta tripla Modello 3D
  14. -40%
    Granata MK2 Modello 3D
  15. -40%
    AK-47 Modello 3D
    $4.80 $8.00
  16. Revolver Beaumont Adams Modello 3D
  17. -40%
    Fucile a vapore Modello 3D
  18. -40%
    Fucile d'assalto del settore Serium Modello 3D
  19. -40%
    Revolver arrugginito Modello 3D
  20. -40%
    RPG-7 Modello 3D
    $3.60 $6.00
  21. -40%
    Fucile Modello 3D
    $6.00 $10.00
  22. -40%
    Revolver Westwood Modello 3D
  23. -40%
    Revolver Metro Exodus Modello 3D
  24. Il protettore Joel Miller Modello 3D
  25. -40%
    Remington Difesa XM2010 Modello 3D
  26. -40%
    Cannone a rotaia Modello 3D
  27. -40%
    Fucile di precisione Modello 3D
  28. -40%
    Radio militare PRC-77 Modello 3D
  29. -40%
    Fucile Lancer PDP Modello 3D
  30. -40%
    Mini UZI Modello 3D
  31. -40%
    Polo basso AKM Modello 3D
  32. -40%
    Lanciarazzi M202 FLASH Modello 3D
  33. -40%
    Pistola tattica FNX-45 Modello 3D
  34. -40%
    Albero di Natale Modello 3D
  35. -40%
    USMC AV-8B Super-Harrier II Modello 3D
  36. -40%
    Sfidante di carri armati Modello 3D
  37. -40%
    Carro armato Pantera PZV Modello 3D
  38. -40%
    Panzerkampfwagen IV Modello 3D
  39. -40%
    P51D Mustang Modello 3D
  40. -40%
    Casa moderna Modello 3D
  41. -40%
    MLRS M142 HIMARS Modello 3D
  42. -40%
    Beretta A400 Altopiano Modello 3D
  43. -40%
    Fucile da cecchino AWM Modello 3D
  44. -40%
    AK 74 personalizzato Modello 3D
  45. -40%
    Merkava MK3 Modello 3D
  46. -40%
    Mech da battaglia Modello 3D
  47. -40%
    Kamaz ATZ 12 Cisterna Modello 3D
  48. -40%
    KA 52 Alligatore Hokum B Modello 3D
  49. -40%
    Carro armato IS-2 URSS Modello 3D
  50. -40%
    Hummer hmmwv distrutto Modello 3D
  51. -40%
    GazTigre 2330 Modello 3D
  52. -40%
    BRK BAL Modello 3D
    $9.00 $15.00
  53. -40%
    Predone di auto blindate Modello 3D
  54. -40%
    BM-21 Grado Modello 3D
  55. -40%
    Curtis P40 aereo Modello 3D
  56. -40%
    BTR80 Modello 3D
    $9.00 $15.00
  57. -40%
    BMP Bradley M2A3 Modello 3D
  58. -40%
    Campana AH-1 Cobra Modello 3D
  59. -40%
    Aereo AN 26 dell'URSS Modello 3D
  60. -40%
    F 35 basso poli Modello 3D
  61. -40%
    Douglas A1Skyraider Modello 3D
  62. -40%
    Aereo da caccia Dassault Rafale Modello 3D
  63. -40%
    Humvee Modello 3D
    $12.00 $20.00
  64. -40%
    Elicottero Ka-27 Modello 3D
  65. -40%
    SERBATOIO AMX 13 F69 Modello 3D
  66. -40%
    Pistola Modello 3D
    $6.00 $10.00
  67. -40%
    Fucile portabile DX5 Modello 3D
  68. -40%
    Fucile Duracell Modello 3D
  69. -40%
    Ak-Wolfhound Modello 3D
  70. -40%
    Polizia dell'elicottero Airbus H135 Modello 3D
  71. -40%
    Airbus160 Modello 3D
  72. -40%
    Elicottero AH64A Modello 3D
  73. -40%
    Fucile d'assalto Modello 3D
Pagina 1 di 3

Q1: What historical revolver models are available on 3DExport?

The catalog covers the major historical and film-famous designs. Single-action Western revolvers: Colt Single Action Army (.45 caliber, 4.75 or 7.5 inch barrel variants), Remington 1875. Double-action late 19th century: Smith & Wesson Model 3 Schofield. 20th century service revolvers: Colt Police Positive, Smith & Wesson Model 10, Webley Mk VI (British service). Modern revolvers: Smith & Wesson 686, Ruger GP100, Colt Python. Film-famous designs often drive demand — the "Dirty Harry" S&W Model 29 in .44 Magnum, the Colt SAA as the archetypal Western sidearm. Fictional revolvers — oversized sci-fi variants or steampunk designs — represent a separate creative category.

Q2: What level of mechanical detail should a game-ready revolver model include?

For a hero weapon in a first-person shooter, the functional components need to be modeled as separate animated meshes: the cylinder (rotates on cocking or trigger pull), hammer (rotates back on cocking, snaps forward on firing), trigger (rotates on pull), and ejector rod (moves axially for cylinder unloading). The cylinder needs correctly modeled chambers — 6 chambers for most revolvers — with correct chamber mouth geometry. Loading gate geometry (for single-action) or crane/yoke assembly (for double-action swing-out cylinder) determines the reload animation structure. The internal mechanism doesn't need to be modeled; only the externally visible moving parts. Total triangle count for a hero revolver: 15,000–35,000 tris.

Q3: What are the trademark considerations for specific revolver models?

Real firearm designs are trademarked by their manufacturers. Smith & Wesson, Colt, Ruger, and other manufacturers have varying licensing policies for game and film use. Some manufacturers actively license their trademarks to games (S&W and Colt have licensing programs); others prefer not to have their products depicted in violent contexts. For commercial game development, using the exact model designation and manufacturer markings requires either a license or careful design modification. Changing the markings, barrel length, or grip design while retaining the overall mechanical configuration is a grey area. Many games use clearly-inspired designs without specific branding — "the revolver that looks like an SAA without the Colt rollmark" is standard practice.

Q4: How do I set up realistic metal materials for a revolver in Blender?

A blued steel revolver frame uses: Metallic 1.0, Roughness 0.15–0.25, Base Color near-black with a slight blue tint (RGB approximately 15, 15, 20). The bluing process creates a controlled oxide layer that gives the characteristic blue-black appearance. Add a subtle directional scratch pattern using a fine-grain noise texture feeding into the roughness channel — this simulates the draw marks from polishing before blueing. Wood grip panels need a completely separate material: non-metallic, Roughness 0.4–0.5, with a wood grain texture showing the actual grain direction. Nickel-plated variants use Metallic 1.0, Roughness 0.05–0.10, Base Color near-white (RGB 240, 238, 230) — significantly brighter and smoother than blued steel.