obiekty Modele 3D

Mamy 226 produkty/ów Bez opłat licencyjnych objects Modele 3D.

Szczegóły
$5
$1500
  1. -50%
    Bugatti Tourbillon 2026 Model 3D
  2. -50%
    Konstrukcja skrzyni chłodni Model 3D
  3. -50%
    iPhone'a 17 ProMax Model 3D
  4. -50%
    ZESTAW Dekoracyjny 010 Model 3D
  5. -50%
    FOTEL LILLE Model 3D
  6. -50%
    Lampa wisząca Nowodvorski dysk III Model 3D
  7. -50%
    Lampa wisząca Nowodvorski dysk II Model 3D
  8. -50%
    Kula świetlna w kształcie rurki Domosvet Model 3D
  9. -30%
    słoń Eamesa Model 3D
  10. -50%
    hamak marki moroso Model 3D
  11. -50%
    nekton przez uznanych synów Model 3D
  12. -50%
    niebiański fotel wypoczynkowy 487 Model 3D
  13. -50%
    ławki uliczne z roślinami Model 3D
  14. -50%
    ławka uliczna ze śmietnikiem Model 3D
  15. -50%
    lampa dla kota Model 3D
  16. -20%
    poduszki hd Model 3D
  17. -50%
    element uliczny niski poli Model 3D
  18. -50%
    wieża do nurkowania Model 3D
  19. -50%
    Kolekcja low-poly magazynu Model 3D
  20. -50%
    Panel stalowy Model 3D
  21. -50%
    Figurka lalki z żywicy Tickmacrevan - 2 kolory Model 3D
  22. -50%
    Spartański hełm Model do druku 3D
  23. -50%
    Skrzynka narzędziowa Model 3D
  24. -50%
    Zabawka - Pudełko do nauki Model 3D
  25. -50%
    Zabawka - Blok ceglany Model 3D
  26. -50%
    Zabawka – Kręgle Model 3D
  27. -50%
    mi Model 3D
    $750.00 $1500.00
  28. -50%
    Standardowa młoda kobieta V38955 Model 3D
  29. -50%
    Skrzynia Złoty Róg Model 3D
  30. -50%
    Ręczny otwieracz do butelek Model do druku 3D
  31. -50%
    Łańcuch Model 3D
  32. -50%
    Dwudziestościan szkieletowy Model do druku 3D
  33. -50%
    Przedmioty niemożliwe – MC Escher Model do druku 3D
  34. -50%
    Obiekty magazynowe lub garażowe Model 3D
  35. -50%
    Luksusowy obsadka do pióra BF Model 3D
  36. Pakiet żywności Lowpoly Model 3D
  37. -50%
    Zestaw głośnomówiący Model 3D
  38. Panel działowy Model 3D
  39. -50%
    DREWNIANE KRZESŁO LOW POLY GOTOWE DO GRY Model 3D
  40. -50%
    Miecz Model 3D
    $7.50 $15.00
  41. -50%
    Hanafuda - Karty Kwiatowe Model 3D
  42. -50%
    Świecący kryształ Model 3D
  43. -50%
    Zasoby gier 3D Model 3D
  44. -50%
    Cylinder Model 3D
  45. -50%
    25 Siatka podstawowa miecza - tom 01 Gotowa do gry Model 3D
  46. -50%
    Biżuteria z kaczki Model 3D
  47. -50%
    Paykan Vanet Model 3D
  48. -50%
    fotel akcentowy irma Model 3D
  49. -50%
    pakiet dróg pbr Model 3D
  50. -50%
    szpital lowpoly Model 3D
  51. -50%
    cybertrucka Tesli Model 3D
  52. -50%
    obiekty gry Model 3D
  53. -50%
    wentylator wokselowy Model 3D
  54. -50%
    nowoczesne jacuzzi Model 3D
  55. -50%
    stary teleskop Model 3D
  56. -50%
    dom hi-tach science-fiction Model 3D
  57. -50%
    młot Thora Model 3D
  58. -50%
    karabin science-fiction Model 3D
  59. -50%
    2 telewizory Model 3D
  60. -50%
    światło halogenowe Model 3D
  61. -50%
    wentylator stacjonarny Model 3D
  62. -50%
    portal z mistycznymi grami Model 3D
  63. -50%
    obiekt wieży Tesli Model 3D
  64. -50%
    zestaw książek Model 3D
  65. -50%
    breloki społecznościowe Model 3D
  66. -50%
    koszyk Model 3D
    $3.50 $7.00
  67. -50%
    piracka skrzynia Model 3D
  68. -50%
    pisuar modelowany w 3ds max Model 3D
  69. -50%
    owalny kształt pisuaru modelowany w 3ds max Model 3D
  70. -50%
    pisuar modelowany w 3ds max Model 3D
  71. pudełko z blokadą Model do druku 3D
  72. -50%
    popielniczka Model 3D
  73. -50%
    puszka napoju gazowanego Model 3D
Strona 1 z 3

Q1: What categories of 3D objects are available on 3DExport?

The catalog is broad — furniture, household items, electronics, food and drink props, industrial tools, weapons, vehicles, architectural elements, and decorative objects. For archviz specifically, the furniture and interior props category is deep: sofas, dining sets, kitchen appliances, lighting fixtures. Game developers tend to reach for the props section — crates, barrels, signage, generic environment dressing. The distinction between "prop" and "hero asset" matters in production: a prop is something the camera passes, a hero asset is something it lingers on. Most affordable 3D objects are prop-quality — perfectly fine for background use but not close-up renders. Filter by texture resolution and polycount to find assets worth camera time.

Q2: How do I find 3D objects optimized for real-time rendering?

Look for listings that specify "game-ready," "PBR textures," and "low-poly." PBR (Physically Based Rendering) materials — roughness, metallic, and normal maps packed in standard channels — work correctly in both Unreal Engine 5 and Unity without shader rework. Polygon count is the other filter: real-time props typically run under 10,000 triangles. One thing most search filters don't expose is draw call count — a single "low-poly object" with 12 separate material slots is actually worse for performance than a higher-poly object with one atlas. If the product page shows many separate texture files rather than one or two atlases, factor in that optimization cost.

Q3: Are 3D objects on 3DExport suitable for use in AR/VR applications?

Most can be adapted, but "suitable" depends on your platform. ARKit and ARCore (iOS and Android) handle GLB/GLTF natively — and many objects on 3DExport export to GLB. The hard constraint is polygon budget: AR experiences on mobile devices typically cap hero objects at 50,000 triangles, with texture atlases no larger than 2K. VR for PC headsets (Quest 3, Vision Pro passthrough, PC VR) can handle more, but still benefits from clean LOD chains. The bigger issue is often scale — many 3D objects are modeled in arbitrary units. Always verify real-world dimensions in the product description. A coffee table modeled at 10 meters wide is useless in an AR scene without knowing what scale correction to apply.

Q4: Can I use 3D objects from 3DExport in Blender for commercial renders?

Yes — the standard commercial license covers this. Import OBJ or FBX into Blender 4.x, assign PBR materials using the Principled BSDF shader, and render with Cycles or EEVEE Next. One practical issue: many FBX files import with incorrect gamma on textures in Blender. Set your color management to "sRGB" for diffuse/albedo maps and "Non-Color" for roughness, metallic, and normal maps — this is a manual step that Blender doesn't always handle automatically on import. If textures look blown out or washed, that's the cause 80% of the time.