oggetti Modelli 3D

Abbiamo 226 oggetto(i) Senza royalty objects Modelli 3D.

Dettagli
$5
$1500
  1. -50%
    Bugatti Tourbillon 2026 Modello 3D
  2. -50%
    iPhone 17 Pro Max Modello 3D
  3. -50%
    SET decorativo 010 Modello 3D
  4. -50%
    POLTRONA LILLE Modello 3D
  5. -50%
    Lampada a sospensione Nowodvorski disk III Modello 3D
  6. -50%
    Lampada a sospensione Nowodvorski disk II Modello 3D
  7. -50%
    Sfera tubolare luminosa design Domosvet Modello 3D
  8. -30%
    eames elefante Modello 3D
  9. -50%
    amaca di moroso Modello 3D
  10. -50%
    nekton da figli stabiliti Modello 3D
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    poltrona lounge Heaven 487 Modello 3D
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    panchine stradali con piante Modello 3D
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    panchina stradale con cestino Modello 3D
  14. -50%
    lampada per gatti Modello 3D
  15. -20%
    cuscini hd Modello 3D
  16. -50%
    elemento stradale low poly Modello 3D
  17. -50%
    torre per tuffi Modello 3D
  18. -50%
    Pannello in acciaio Modello 3D
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    Oggetti 3d casuali in AutoCAD 2006 2 Modello 3D
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    Oggetti 3D casuali in AutoCAD 2006 Modello 3D
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    Elmo spartano Modello di stampa 3D
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    Cassetta degli attrezzi Modello 3D
  23. -50%
    Giocattolo: blocco di mattoni Modello 3D
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    Giocattolo - Bowling Modello 3D
  25. -50%
    E Modello 3D
    $750.00 $1500.00
  26. -50%
    Giovane donna standard V38955 Modello 3D
  27. -50%
    Petto Corno d'Oro Modello 3D
  28. -50%
    Apribottiglie manuale Modello di stampa 3D
  29. -50%
    Catena Modello 3D
  30. -50%
    Icosaedro wireframe Modello di stampa 3D
  31. -50%
    Oggetti impossibili di MC Escher Modello di stampa 3D
  32. -50%
    Oggetti di magazzino o garage Modello 3D
  33. -50%
    Portapenne di lusso BF Modello 3D
  34. Pacchetto di alimenti Lowpoly Modello 3D
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    Haircard in tempo reale n.14 Modello 3D
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    Vivavoce Modello 3D
  37. Pannello divisorio Modello 3D
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    SEDIA IN LEGNO LOW POLY GIOCO PRONTO Modello 3D
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    Spada Modello 3D
    $7.50 $15.00
  40. -50%
    Hanafuda - Carte floreali Modello 3D
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    Cristallo splendente Modello 3D
  42. -50%
    Risorse di gioco 3D Modello 3D
  43. -50%
    Cilindro Modello 3D
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    25 Sword Base Mesh - Vol 01 Gioco pronto Modello 3D
  45. -50%
    Gioielli di anatra Modello 3D
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    paykan vanet Modello 3D
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    poltrona irma accent Modello 3D
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    pacchetto strade pbr Modello 3D
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    ospedale lowpoly Modello 3D
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    cybertruck tesla Modello 3D
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    oggetti di gioco Modello 3D
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    ventola del voxel Modello 3D
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    vasca idromassaggio moderna Modello 3D
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    vecchio telescopio Modello 3D
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    casa hi-tach fantascientifica Modello 3D
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    martello di Thor Modello 3D
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    fucile di fantascienza Modello 3D
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    2 unità tv Modello 3D
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    luce alogena Modello 3D
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    ventilatore da tavolo Modello 3D
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    portale di giochi mistici Modello 3D
  62. -50%
    oggetto della torre di tesla Modello 3D
  63. -50%
    set di libri Modello 3D
  64. -50%
    chignon con riflessi blu scuro Modello 3D
  65. -50%
    portachiavi sociali Modello 3D
  66. -50%
    carrello della spesa Modello 3D
  67. -50%
    petto dei pirati Modello 3D
  68. -50%
    orinatoio modellato in 3ds max Modello 3D
  69. -50%
    orinatoio di forma ovale modellato in 3ds max Modello 3D
  70. -50%
    orinatoio modellato in 3ds max Modello 3D
  71. -50%
    portacenere Modello 3D
  72. -50%
    lattina di soda Modello 3D
Pagina 1 di 3

Q1: What categories of 3D objects are available on 3DExport?

The catalog is broad — furniture, household items, electronics, food and drink props, industrial tools, weapons, vehicles, architectural elements, and decorative objects. For archviz specifically, the furniture and interior props category is deep: sofas, dining sets, kitchen appliances, lighting fixtures. Game developers tend to reach for the props section — crates, barrels, signage, generic environment dressing. The distinction between "prop" and "hero asset" matters in production: a prop is something the camera passes, a hero asset is something it lingers on. Most affordable 3D objects are prop-quality — perfectly fine for background use but not close-up renders. Filter by texture resolution and polycount to find assets worth camera time.

Q2: How do I find 3D objects optimized for real-time rendering?

Look for listings that specify "game-ready," "PBR textures," and "low-poly." PBR (Physically Based Rendering) materials — roughness, metallic, and normal maps packed in standard channels — work correctly in both Unreal Engine 5 and Unity without shader rework. Polygon count is the other filter: real-time props typically run under 10,000 triangles. One thing most search filters don't expose is draw call count — a single "low-poly object" with 12 separate material slots is actually worse for performance than a higher-poly object with one atlas. If the product page shows many separate texture files rather than one or two atlases, factor in that optimization cost.

Q3: Are 3D objects on 3DExport suitable for use in AR/VR applications?

Most can be adapted, but "suitable" depends on your platform. ARKit and ARCore (iOS and Android) handle GLB/GLTF natively — and many objects on 3DExport export to GLB. The hard constraint is polygon budget: AR experiences on mobile devices typically cap hero objects at 50,000 triangles, with texture atlases no larger than 2K. VR for PC headsets (Quest 3, Vision Pro passthrough, PC VR) can handle more, but still benefits from clean LOD chains. The bigger issue is often scale — many 3D objects are modeled in arbitrary units. Always verify real-world dimensions in the product description. A coffee table modeled at 10 meters wide is useless in an AR scene without knowing what scale correction to apply.

Q4: Can I use 3D objects from 3DExport in Blender for commercial renders?

Yes — the standard commercial license covers this. Import OBJ or FBX into Blender 4.x, assign PBR materials using the Principled BSDF shader, and render with Cycles or EEVEE Next. One practical issue: many FBX files import with incorrect gamma on textures in Blender. Set your color management to "sRGB" for diffuse/albedo maps and "Non-Color" for roughness, metallic, and normal maps — this is a manual step that Blender doesn't always handle automatically on import. If textures look blown out or washed, that's the cause 80% of the time.