Colossal Dinosaur Pack 8K - fully animated 3D Model

- Available formats: Autodesk FBX: fbx 60.18 MB
Render: StandardWavefront OBJ: obj 20.85 MB
Render: Standard3DS MAX: max 467.32 MB
Render: Standard3DS MAX: max 527.94 MB
Render: Standard3DS MAX: max 289.60 MB
Render: Standard3DS MAX: max 297.33 MB
Render: Standard3DS MAX: max 201.03 MB
Render: Standard3DS MAX: max 168.30 MB
Render: Standard3DS MAX: max 355.44 MB
Render: StandardImage Textures: png 129.83 MB
Render: Standard3DS MAX: max 289.62 MB
Render: Standard3DS MAX: max 119.65 MB
Render: Standard
- Polygons:1
- Vertices:1
- Animated:
- Textured:
- Rigged:
- Materials:
- Low-poly:No
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:No
- AI Training:No
- Geometry:Polygonal
- Unwrapped UVs:Non-overlapping
- Views:126
- Date: 2025-04-06
- Item ID:566743
- Rating:
Unusual pack of 10 popular and realistic dinosaurs including several raptor types.
Dinosaurs are the most famous ancient creatures,
powerful and giant, slim and tiny, they came in different
colors and could eat you whole. Many were bipedal,
and others were quadrupedal, and could weigh over 100 tons.
These ones really resemble the ones in the movies.
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Clean topology;
Mesh subdivision;
Real World Scale;
Large 8192 pixel diffuse, specular, normal, displacement and bump maps;
Many animation frames;
Complete Rig;
Forward and Spot on walking animation provided, as well as:
loop iddle, loop attack, demise, run.
Naming convention;
Layer management;
Reference objects for better animation experience;
T Rex paddock recreation.
3ds max 2020 and 2017 native files;
MAX, FBX, OBJ formats provided.
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T Rex:
Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision.
Triceratops:
Body, eyes, tongue, nails and hornes have a total of
74953 faces and 67815 vertices without mesh subdivision.
Stegosaur:
Body, eyes, teeth, tongue, nails and plates have a total of
82459 faces and 79024 vertices without mesh subdivision.
Carnotaur:
Body, eyes, teeth, tongue, gum, nails, spikes and horns have a total of
128455 faces and 127110 vertices without mesh subdivision.
Brachiosaur:
Body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision.
Raptor:
Body, eyes, teeth, tongue, eye-lids and nails have a total of
34567 faces and 32425 vertices without mesh subdivision.
Parasaurolophus:
Body, eyes, teeth, tongue, eye-lids and nails have a total of
17612 faces and 17047 vertices without mesh subdivision.
Gallimimus:
Body, eyes, teeth, tongue, eye-lids and nails have a total of
21149 faces and 20029 vertices without mesh subdivision.
Ankylosaurus:
Body, eyes, tongue have a total of
14444 faces and 14362 vertices without mesh subdivision.
Pterosaurs:.
Body, eyes, teeth, tongue have a total of
8904 faces and 9085 vertices without mesh subdivision.
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The models have maps for body and other elements:
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All dinosaurs except carnotaur and galimimus have different skin color tones.
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Some of the models have:
eye blinking;
nose openers;
rigged tongue;
throat controller;
legs jiggle deformers.
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FBX, OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.
Maps for obj, fbxmodel are located inside max folders.
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MAX, FBX, OBJ formats provided.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".
In the color (diffuse) map I use no material blur.
Plus a few simple instructions when files are opened.
You can download and watch full animations.
Support is always available should you have any question or complaint.
Print Ready: NoIf you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!