Klomps are very weak, as they can be defeated by any attack. These pirate soldiers could only attack by marching into a Kong, hurting them on impact. Klomps tend to patrol a small area individually or in small groups, although in either case they were not much of a threat to Diddy and Dixie Kong. Klomps look almost exactly like Kritters, the notable difference being the former's pirate themed appearance. Additionally, Klomps appear to be heavily scarred. Other differences, for example, they only have green skin, while Kritters came in many different colors. Also, Klomps cannot jump like some Kritters can. Kaboings instead possess this ability (although Kaboings themselves appear to simply be Klomps with two peg legs, instead of just one). A Kaboing is a reptilian enemy, a member of the Kremling Krew. It looks exactly like a Klomp, but instead of possessing one peg-leg like the latter, a Kaboing have two spring-loaded peg legs. A Kaboing is first encountered in Donkey Kong Country 2: Diddy's Kong Quest as common enemies. Due to having two peg-legs, a Kaboing are incapable of walking normally and instead bounce and attempt to land on Diddy Kong or Dixie Kong. A simple bonk on the head is enough to defeat a Kaboing.
In some later levels of the game, turquoise version of Kaboings are encountered. These turquoise Kaboings can jump slightly higher and move slightly faster. In Web Woods, turquoise Kaboings wait on higher platforms to jump down and ambush Squitter. Kaboings can be quite predictable, since each and every one will always jump and fall at the same rate and height.
A Kaboing also appear in Donkey Kong Country 2's pseudo-sequel Donkey Kong Land 2.
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