Moped Gameready Rigged Low-poly 3D Model

- Available formats: Maya: mb 1.52 MB
Render: ArnoldBlender: blend 45.54 MB
Render: CyclesUnreal Engine: uasset 32.24 MBAutodesk FBX: fbx 2.01 MBCollada: dae 1.81 MBAlembic: abc 1.99 MBGLB / GLTF: glb 6.49 MBImage Textures: png 26.55 MBUnity 3D: unitypack 28.68 MB
- Polygons:30536
- Vertices:31020
- Animated:No
- Textured:
- Rigged:
- Materials:
- Low-poly:
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:
- AI Training:No
- Geometry:Polygonal
- Unwrapped UVs:Non-overlapping
- Views:311
- Date: 2025-03-15
- Item ID:562658
- Rating:
Lo/mid-poly 3D model of an old moped
- Game ready
- Convex collision meshes
- UV unwrapped
- Non-overlapping UVs
- PBR baked metal rough materials
- No n-gons
- Fully rigged, skinned, ready for animation
- Logical naming conventions and clear object structure
- Packed files
- Correct dimensions
While the Maya binary is the native file format for the model, the Blender file is packed and ready to use as well.
Packed asset files for Unreal 5 and Unity 6 included.
Convex collisions/colliders are applied to the model in the asset files.
Collision meshes inside Maya/Blender files are named using the Unreal UCX/UBX mesh prefix so the meshes are automatically aplied in Unreal when importing the model.
Only deforming bones in the rig since it's a gameready model.
Red joints/bones should be used for moving/grabbing and green joints for rotations.
All transparent materials like glass and the head/tail light materials are ready to use with no tinkering.
4096p textures, can be easily scaled down if needed.
Print Ready: NoIf you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!