pangolin rigged animated 01 Low-poly 3D Model

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- Available formats: Autodesk FBX (.fbx) 1.33 MBWavefront OBJ (.obj) 470.29 kbVideo (.avi) 4.77 MBAutodesk Maya (.mb / .ma) 1.78 MB
- Polygons:532
- Vertices:460
- Animated:
- Textured:
- Rigged:
- Materials:
- Low-poly:
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- Geometry:Polygonal
- Unwrapped UVs:Non-overlapping
- Views:3678
- Date: 2018-01-04
- Item ID:178616
pangolin rigged animated 01
****************************
format :
maya 2014
fbx
obj
****************************
poly count:
polys : 532
verts : 460
****************************
features:
- the pangolin is rigged.
- the file include 16 animations.these animations include die,run,attacking and so on.
- the texture res is 256*128.
- arnold shader use for model in maya version.
- preview image rendered with maya arnold,just open and render.
**************************** Print Ready: No
Read more****************************
format :
maya 2014
fbx
obj
****************************
poly count:
polys : 532
verts : 460
****************************
features:
- the pangolin is rigged.
- the file include 16 animations.these animations include die,run,attacking and so on.
- the texture res is 256*128.
- arnold shader use for model in maya version.
- preview image rendered with maya arnold,just open and render.
**************************** Print Ready: No
Need more formats?
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
Download pangolin rigged animated 01 3D Model fbx obj avi mb from 3D.Flay
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