BASIC BUCKET HAT - g8m zpac obj fbx highpoly Free 3D Models

$ 0.00 USD
  • Available formats:
  • Item ID:
    545461
  • Date: 2024-12-12
  • Polygons:
    4,961
  • Vertices:
    5,938
  • Animated:
    No
  • Textured:
  • Rigged:
    No
  • Materials:
    No
  • Low-poly:
    No
  • Collection:
    No
  • UVW mapping:
    No
  • Plugins Used:
    No
  • Print Ready:
    No
  • 3D Scan:
    No
  • Adult content:
    No
  • PBR:
    No
  • AI Training:
    No
  • Geometry:
    Polygonal
  • Unwrapped UVs:
    Non-overlapping
  • Views:
    2178

Description

BASIC BUCKET HAT / Genesis 8.1

clo 3d / marvelous designer .zpac info:

  • fits the default Genesis 8.1 male avatar in A pose (580 mm head size, 1 mm skin offset, hairless)
  • raw highpoly quad mesh type (particle distance = 5 mm), without retopology or auto-remesh
  • made in normal (default) simulation mode
  • default clo 3d twill texture (2 colorways), topstitched

.obj export info:

  • moved to ground center, cm scale (DAZ Studio)
  • single object, thin unweld + thin weld
  • unwrapped UV's (diffuse, normal), 4096x4096
  • UV multisampling = 4, UV fill texture seam = 5 mm
  • without topstitch
  • white colorway

.fbx export info:

  • moved to ground center, cm scale (DAZ Studio)
  • binary file type (SDK 2020)
  • single object, thin unweld
  • unwrapped UV's (diffuse, normal), 4096x4096, embed media
  • UV multisampling = 4, UV fill texture seam = 5 mm
  • without topstitch
  • white colorway

additional .fbx export with thickness and thick topstitch:

  • moved to ground center, cm scale (DAZ Studio)
  • binary file type (SDK 2020)
  • single object, thick unweld
  • unwrapped UV's (diffuse, normal), 4096x4096, embed media
  • UV multisampling = 4, UV fill texture seam = 5 mm
  • topstitch: highpoly, triangle mesh, thick
  • white colorway

If you have any questions or suggestions, please feel free to DM me!

Print Ready: No

Usage Information

Can I commercially use free models? Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.

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