concrete hemisphere barrier pack 1 three color options low poly lods Free 3D Models

$ 0.00 USD
  • Available formats:
  • Item ID:
    227222
  • Date: 2019-01-31
  • Polygons:
    912
  • Vertices:
    458
  • Animated:
    No
  • Textured:
    Yes
  • Rigged:
    No
  • Materials:
    Yes
  • Low-poly:
    Yes
  • Collection:
    No
  • UVW mapping:
    Yes
  • Plugins Used:
    No
  • Print Ready:
    No
  • 3D Scan:
    No
  • Adult content:
    No
  • PBR:
    Yes
  • Geometry:
    Polygonal
  • Unwrapped UVs:
    Non-overlapping
  • Views:
    4854

Description

this archive consists of concrete hemisphere barrier model saved in four different formats (.max, .obj, .fbx, .tbscene) and the textures.

this model can be used for games, movies, virtual reality, advertising, render scenes, design, etc.

concrete hemisphere barrier size:
diameter - 0,6 m;
height - 0,3 m.

there are additional textures for unity and unreal engine.

this archive has only basic materials for 3ds max and marmoset.

rendered in marmoset toolbag 3.

archive (.obj) includes marmoset toolbag 3.04 scene (.tbscene).

waiting for your comments and suggestions!

this scene includes one object:
concrete hemisphere barrier pack 1.

textures resolution:
concrete hemisphere barrier pack 1: 2048x2048.

textures format: tga.
textures:
color (diffuse) - three color options;
gloss;
metalness;
normal;
normal inv (invert green channel);
ao (ambient occlusion).

textures for unity:
specular metallic (specular map in alpha channel);
normal inv (invert green channel).

textures for unreal engine:
roughness;
orm (occlusion – red channel, roughness – green channel, metallic – blue channel).

lods:
concrete hemisphere barrier pack 1
lod0 - tris: 912, edges: 2736, verts 458;
lod1 - tris: 416, edges: 1248, verts 210;
lod2 - tris: 144, edges: 432, verts 74;
lod3 - tris: 64, edges: 192, verts 34. Print Ready: No

Usage Information

Can I commercially use free models? Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.

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