I am a 3D artist focused on creating high-quality, production-ready asset collections for Blender and Unreal Engine. My work includes detailed props, product visualization, PBR materials and architectural assets, with an emphasis on clean topology, non-overlapping UVs and practical customization options. I am currently building the EditPoly asset brand, starting with collections such as the Light Bulb Collection and upcoming Lamp and classical architectural asset packs. My goal is to create polished, well-organized 3D resources that are easy to use in visualization, game development and real-time projects.
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