All Jobs

2D Junior Animator CG Jobs

Job Description

This is an incredible opportunity to join a booming company at an early stage of a new project, driven by a strong desire to succeed and learn. We are a fast-learning, talented team wishing to engage with unique and challenging projects where collaboration is key and pushing the boundaries is everything!  

This is a broad role. In a team this size you won’t be siloed into one discipline. You’ll work across asset animation, some character work, VFX, and marketing material, reporting to our Lead Animator.

If you’re keen to spend your time shipping work across the whole pipeline and learning from the people sitting next to you, this is the job for you.

What you’ll be doing

  • Animating core game assets (this will be the bulk of your day-to-day)

  • Taking on larger pieces such as character animation as you grow into the role

  • Producing concept animation tests that feed into the overall art direction

  • Working with the wider art team on VFX animation

  • Rigging and preparing assets for import into the game

  • Taking direction from our Lead Animator on game animation for the bulk of your work, and working with them to keep animations efficient and consistent

  • Supporting marketing assets, animatics and promotional material for the marketing team.


What we’re looking for

  • A strong grasp of animation fundamentals of visual arts, particularly in 2D animation.

  • A general artistic eye; we’d love someone who also enjoys digital painting, composition and overall visual design

  • Working understanding of a game development pipeline, from concept through to asset import, though your primary focus will be rigging and animation.

  • Non-destructive, tidy working habits; files get shared constantly in a team this size


Ways of working

  • Clear communicator who can work comfortably across disciplines.

  • Collaborative and enjoy engaging in healthy debates.

  • Happy to give and take feedback, and to align with colleagues on technical and design constraints before diving in.

  • Able to estimate your own work, juggle a few tasks, and flag early when something’s slipping.

  • Humble and open, willing to teach and willing to learn.

  • Self-directed when the queue is quiet, and comfortable asking what’s most useful next

  • Fluent written and spoken English

  • Excellent time management

  • Suitable home working setup for your remote days (we provide the hardware)

Software

  • Spine: our primary animation tool, you'll be in it daily. Confident, working proficiency required.

  • Adobe Suite: solid working knowledge; particularly comfortable in After Effects 

  • Adept in Photoshop or an equivalent digital art package


Benefits

  • 25 days holiday plus bank holidays

  • Hybrid working, with flexible working around core hours of 10am - 4pm

  • Studio-provided workstation and drawing tablet, plus your own desk in the office

  • Regular 1:1s or scheduled feedback sessions with the Lead Animator.


About Company View all jobs

Wishbone Games is a Cardiff-based studio. We build worlds that spin, and we make slots worth playing. For over a decade, our team has designed for land-based casinos and online markets, with a keen focus on quality over volume, and gameplay over gimmicks.

Every release is made in-house, with our art team working in Spine and HTML5. Here, artists own their work end-to-end instead of inheriting a piece of someone else’s — even if that means making a few games that feel great instead of a lot that don’t.

Apply for this position
Job Type
Full-Time
Type of Designer
Animator VFX Artist
Job Location
Onsite
Location
Relocation assistance
No
Posted
August 12, 2026