Lead Character Artist (f/m/d) CG Jobs
Job Description
We are looking for a Lead Character Artist (f/m/d) to lead the character art team on our unannounced project. As Lead Character Artist you are responsible for managing the team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participate in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring. The job is hybrid from our Berlin Studio.
What you will do:
- Managing, developing and inspiring the character artist team
- Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project
- Work with and mentor character artists to provide clear direction and set expectations character requirements
- Setting up, maintaining and documenting character production pipelines
- Close collaboration with the Art Director to work within the visual style of the game
- Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
- Ability to skillfully optimize characters to game-ready quality
- Cooperation with other Ubisoft teams globally on a daily basis
What you bring:
A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped, leadership experience is a plus Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
- Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop
- Strong sculpting, texturing and painting skills
- Ability to create highly realistic characters that meet AAA standards
- Very good working knowledge with at least one AAA game engine
- Being used to work on tasks autonomously and to deliver results in time
- Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
- Great communication skills, a positive attitude and team player
Additional:
- Experience working with pipelines connected to player customization
- Creating flexible pipelines for online experiences
- Knowledge of online competitive first person shooters
- Knowledge of human anatomy for body and face
- Knowledge of Marverlous Designer and clothing trends
- Knowledge of Adobe Substance tools and pipeline
Use the Link to apply through our portal
- Your CV, highlighting your education, experience and skills
- A cover letter including your earliest starting date, expected salary and why you would like to join us
- Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying
About Company
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Berlin is home to nearly 150 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.