Lead Character Concept Artist - Canada CG Jobs
Job Description
2D and 3D skills are highly desirable for this position.
Atomhawk is looking for a talented, experienced, and passionate Lead Character Concept Artist to join our team in the beautiful city of Vancouver, Canada!
As a Lead Character Concept Artist at Atomhawk, you’ll spearhead a small team of talented artists on a project-by-project basis and play a key role in inspiring the art team through the creation of your own AAA quality concept artwork, and through your positive mentorship and artistic guidance of others.
What we’d love to see in your application is an eye-catching portfolio that demonstrates your ability and experience designing and developing AAA quality character artwork, particularly in the genres of Realism and Sci-Fi. We want to see all of it - from initial idea-generating design sketches all the way through to your highest quality final rendered images.
Please note: This role is located in Vancouver, BC, and we are ideally looking to recruit a candidate who has the necessary visas and right to work in this location. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Atomhawk Canada but are not presently residing in Canada, please note that we may be able to offer the right candidate assistance in immigrating/relocating.
Portfolio Requirements
Please download and read our portfolio guide, which provides detailed guidance on what we look for in artist portfolios. Download the guide from https://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf
As a Lead Character Concept Artist at Atomhawk, you will:
- Lead by example in the hands-on production of AAA quality artwork across a variety of different genres and styles, inspiring others on the team to follow.
- Inspire, guide, and mentor other artists, both through your own work, and by providing artistic feedback/direction on theirs when required.
- Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines.
- Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art.
- Support the recruitment of additional high-quality artistic talent for the studio.
- Work with art leadership to periodically *****s our art creation methodologies and *****s new tools/technologies that may help to boost our quality and efficiency.
What you bring:
- A passion, determination, and proven track record of being able to produce stunning AAA environment artwork.
- The ability to produce compelling environment art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles.
- Highly efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget.
- An expert ability in the use of both 2D and 3D tools to produce AAA artwork.
- Experience mentoring and guiding other artists in a supportive, positive way.
- Experience working directly with clients in the creation of AAA concept art.
- The ability to work well under pressure in a fast-paced creative environment.
You might also bring:
- An educational background in design/art that serves as a foundation for your work.
- Experience/skill in designing and producing art outside of environments (characters, props, weapons, vehicles, etc.).
- Experience in producing art using game engine technology (e.g., Unreal Engine 5).
Please apply using the online application form.
We review and welcome all applications and portfolios, so if you are second guessing applying for any reason, please know that we want to see your work! Successful candidates will be invited for a digital interview with members of our Art Leadership Team.
On some occasions, we may require candidates to undertake a short art test. This is to provide an opportunity to demonstrate skills which we have not been able to see in portfolios. Tests are optional and not always required.
Unfortunately, we cannot provide portfolio reviews for applicants that aren’t invited for interview.
We are Atomhawk. We bring ideas to life.
Atomhawk provides all the following benefits/perks to its employees to ensure they are happy, healthy, and set up for a long, successful career with us:
- Competitive salary
- Annual bonus
- Flexible work schedule with both in-studio and optional from home working
- 8 days of paid training & development time annually, plus free access to an extensive library of tutorials/courses
- Extended health & wellness benefits
- 5% RRSP employer matching
- Flexible paid time off (unlimited), plus holiday closure between Christmas and New Years, as well as National Day for Truth and Reconciliation
- $500 health & fitness annual reimbursement
- Monthly and quarterly team activities (cinema trips, lunches/dinners, go karting, arcades etc)
- Free snacks and drinks in the studio
Alongside the benefits listed above, you will have the chance to work on some incredible projects. Atomhawk offers a unique environment for those wanting to be surrounded by like-minded creative people. We have one of the largest in-house teams of specialist digital artists in the world, providing a collaborative community that works, develops and socialises together. Atomhawk provides structured career development and training pathways for staff at all levels. We offer flexible working hours and a strict ‘No-Crunch’ culture, meaning overtime is not required or forced within the art team.
Atomhawk is part of Sumo Group, one of the world’s leading videogame developers.
About Company
We are a team of digital artists, designers and problem solvers. Working alongside industry leading partners, our artists help shape the gaming worlds of tomorrow. With studios in the UK and Canada, our team is proudly international and diverse.
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