Lead Technical Artist CG Jobs
Job Description
The Technical Art & Engineering team in PlayStation Studios Malaysia is looking for Lead Technical Artists to join our team. The role requires understanding of game production principles, experience supporting content production pipeline, expertise using 3D authoring packages such as Maya, strong coding skills, and most importantly high desire to make processes better and people’s lives easier.
The Lead Technical Artists will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software package, solve technical issues that arise, and ensure quality of the final product and coaching of junior team members.
Technical art is a broad term and qualified candidates will be responsible for serving as the bridge between art, animation, production and programming, examples of the duties include (and not limited to) the following: setup/maintain/standardize/improve the content pipeline, create easy to use tools, rig assets for animation/gameplay, troubleshoot technical production issues that arise, write efficient shaders, optimize game performance, and ultimately ensure the quality and timely delivery of the final product. Technical artist will work with art/design disciplines and the engineering team and help provide communication and cohesion between all groups.
Responsibilities:
- Understanding and maintaining project pipelines.
- Learning and supporting varying client working environments, assets, and tools.
- Writing, maintaining and customizing internal tools for production team.
- Solving problems in pipeline and for individuals on as-needed basis.
- Building and maintaining technical documentation.
- Leading a small project based team when required.
Requirements:
- BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
- At least 7+ years in a branch of visual effects (film, game dev, tv, etc).
- Excellent knowledge of Maya and experience developing Maya tools in Python.
- Excellent troubleshooting skills and the ability to creatively problem solve.
- PyQt/PySide experience.
- Knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.
- Experiencing developing or maintaining project pipeline tools.
- Experience with Perforce and/or Git.
Pluses:
- General knowledge of Maya rigging.
- Previous experience in running a small team.
- Experience with programming languages, especially C++.
- Experience developing or maintaining system environments.
- Experience with project management and tracking software (such as Shotgrid and Jira).
Learn more at https://www.playstation.com/en-us/corporate/playstation-studios/
About Company
PlayStation Studios™ Creative Arts mission is to deliver industry leading creative artistry that astonishes and inspires our global partners. A team that works closely with every PlayStation Studio to deliver award winning Visual Arts, Music, Sound and Creative.
While we have world class facilities to ensure we can cater to any need, the people in Creative Arts make it the best in the industry. We have some of the most talented artists in gaming. Artists across all fields including Animation, Art, Performance Capture, Virtual Production, Virtual Humans, Cinematics, Music Production, Music Licensing, Sound Design, Dialog, Casting, Game Mixing, Brand, Design, Editorial and much more. These artists and storytellers challenge and push what the next generation of gaming is and will be on a daily basis.
Over the years, the team contributed to some of the most beloved franchises in gaming including God of War, Horizon, Spider-Man, The Last of Us, Uncharted, Ghost of Tsushima, Demon’s Souls and Ratchet and Clank, to name a few.

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