Vegetation & Foliage Artist CG Jobs
Job Description
To strengthen our Environment Art team, we are looking for a
Vegetation & Foliage Artist
based in Brno, Czech Republic
You will collaborate closely with the Environment team to ensure our biomes are stunning, biologically grounded, and performance-ready. Vegetation and foliage are key elements that bring our biomes to life, and quality is our top priority.
We are therefore looking for a colleague who has a keen eye for detail and a passion for creating lush, believable, and highly optimized plant life.
Job Responsibilities
- Model, texture, and optimize a wide variety of high-quality foliage and vegetation assets, including trees, bushes, plants, and ground cover.
- Create and manage Level of Detail (LOD) meshes, collisions, and billboarding for optimal in-game performance.
- Work within the engine to set up foliage shaders, wind materials, and physics interactions.
- Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
- Maintain a consistent art style and quality bar according to the project's artistic direction.
What qualification and skills do we expect from you?
- 2–4+ years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
- A strong portfolio demonstrating a clear understanding of plant anatomy, organic forms, and realistic (or stylized) foliage creation.
- Strong modeling and sculpting skills in Maya, Blender, or 3ds Max, as well as ZBrush, with a focus on manual or procedural foliage generation techniques.
- Excellent texturing skills using Substance 3D Designer, Substance 3D Painter, and Photoshop.
- Solid understanding of real-time engine constraints, including memory budgets, overdraw, and vertex counts.
- Very good knowledge of English at least at level B2
What would be a plus?
- Experience with photogrammetry pipelines and scanning natural elements.
- Experience creating custom foliage shaders or working with node-based material editors.
- A background or personal interest in botany or landscape architecture.
GIANTS Software is best known for its worldwide bestselling “Farming Simulator” series. With offices in Zürich, Switzerland, Erlangen, Germany, Brno, Czech Republic and Chicago, USA, they are one of the most successful game developer and publisher in Europe.
Their Farming Simulator games have constantly pushed the envelope of real-time simulator games, from interactive open-world game-play to career-mode and their own esports league.
In 2020 GIANTS decided to self-publish and has since successfully released not only Farming Simulator 22 which sold more than 4 million copies in its first year, but also several free and paid content updates and recently announced the FS22 Year 2 Season Pass.
Working with international partners in agriculture and software development alike, running their own “FarmCon” community convention, GIANTS offers a wide range of exciting fields of activity and interest.

Senior Rigger

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