Somehow, Blender always seems to cross my path when life gets a little difficult. The first time was through Second Life, where I met someone who introduced me to Blender – and suddenly, I discovered the world of 3D. Many years later, at the beginning of 2026, it happened again. I actually just wanted to tick one thing off my bucket list and create my own game. But pretty quickly, one question came up: Damn it, where am I supposed to get all those 3D assets from?
So I started making them myself. And here I am.
My focus is on simple, everyday objects and versatile 3D assets. Sometimes they’re clean and functional, sometimes I put a little more love into the details – whatever fits the model. And sometimes I overdo it.
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