I create all types of models (specialize on teeth) 1) Modeling Low-poly 2) Modeling High-poly 3) Creating UW map 4) Creating PBR textures (MetalRough and SpecGloss) +normal +AO + opacity + scatter 5) Scale, pivot, weight settings 6) Rendering
I create all types of models (specialize on teeth) 1) Modeling Low-poly 2) Modeling High-poly 3) Creating UW map 4) Creating PBR textures (MetalRough and SpecGloss) +normal +AO + opacity + scatter 5) Scale, pivot, weight settings 6) Rendering