horse Low-poly 3D Model

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- Available formats: Autodesk 3DS MAX (.max) ver. 2016 10.32 MB
Render: VRay 3.0Autodesk 3DS MAX (.max) ver. 2016 10.62 MB
Render: CoronaWavefront OBJ (.obj) 1.35 MBAutodesk FBX (.fbx) 81.79 MBImage Textures (.jpg) 38.24 MBAutodesk FBX (.fbx) 42.46 MB
- Polygons:36842
- Vertices:36955
- Animated:No
- Textured:
- Rigged:No
- Materials:
- Low-poly:
- Collection:No
- UVW mapping:No
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:No
- Geometry:Polygonal
- Unwrapped UVs:Unknown
- Views:2562
- Date: 2020-09-24
- Item ID:313557
the scene contains five hair & fur objects: mane, tail, ears, cilia, and shins.
if for some reason hair & fur is not correct, then the archive contains an fbx file with splines instead of h&f weighing about 50mb. after exporting fbx to 3dmax, assign the hair & fur modifier to the subobject, open the "screen_hair&fur" folder in the archive, configure it, and make a recomb from splines. then delete the splines.
also in the archive there is an fbx file with hair & fur objects converted to mesh.
the content editor contains three horse colors. to replace the hair color, you need to take the shader from the mat.editor (by name) and insert it into the hair & fur/ custom shader by checking the apply shader box. before rendering in vray, go to the rendering - effects tab, click on hair and fur and select mr prim mode below. for corona, select geometry there.
"who works in v-ray version lower than 3.1 be careful, in the materials in the brdf section there is microfaset gtr ( ggx), if your version is older than 3.1 , the brdf field will be empty. choose blinn, phong or ward – which is preferable for you.» Print Ready: No
Read moreif for some reason hair & fur is not correct, then the archive contains an fbx file with splines instead of h&f weighing about 50mb. after exporting fbx to 3dmax, assign the hair & fur modifier to the subobject, open the "screen_hair&fur" folder in the archive, configure it, and make a recomb from splines. then delete the splines.
also in the archive there is an fbx file with hair & fur objects converted to mesh.
the content editor contains three horse colors. to replace the hair color, you need to take the shader from the mat.editor (by name) and insert it into the hair & fur/ custom shader by checking the apply shader box. before rendering in vray, go to the rendering - effects tab, click on hair and fur and select mr prim mode below. for corona, select geometry there.
"who works in v-ray version lower than 3.1 be careful, in the materials in the brdf section there is microfaset gtr ( ggx), if your version is older than 3.1 , the brdf field will be empty. choose blinn, phong or ward – which is preferable for you.» Print Ready: No
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If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
horse 3D Model max, max, obj, fbx, jpg, fbx, from Welder3d
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