Super Nintendo Entertainment System SNES PAL - Super Famicom 3D Model

- Available formats: Blender: blend 45.57 MBImage Textures: png 44.02 MBAlembic: abc 1.95 MBCollada: dae 2.04 MBAutodesk FBX: fbx 1.92 MBGLB / GLTF: glb 5.32 MBWavefront OBJ: obj 1.22 MBAgisoft Photoscan: ply 871.03 kbMaya: mb 43.81 MB
Render: Arnold
- Polygons:96139
- Vertices:96967
- Animated:No
- Textured:
- Rigged:No
- Materials:
- Low-poly:No
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:No
- AI Training:No
- Geometry:Polygonal
- Unwrapped UVs:Non-overlapping
- Views:340
- Date: 2025-02-12
- Item ID:556316
- Rating:
Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Print Ready: NoIf you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!