Nintendo Game Boy DMG Low-poly 3D Model

- Available formats: Blender: blend 17.57 MB
Render: CyclesImage Textures: tga 16.95 MBAlembic: abc 569.99 kbCollada: dae 570.47 kbAutodesk FBX: fbx 561.98 kbGLB / GLTF: glb 5.87 MBWavefront OBJ: obj 401.32 kbAgisoft Photoscan: ply 294.25 kbStereolithography: stl 327.16 kbMaya: mb 739.57 kb
- Polygons:10746
- Vertices:10383
- Animated:No
- Textured:
- Rigged:No
- Materials:
- Low-poly:
- Collection:No
- UVW mapping:
- Plugins Used:No
- Print Ready:No
- 3D Scan:No
- Adult content:No
- PBR:
- AI Training:No
- Geometry:Polygonal
- Unwrapped UVs:Non-overlapping
- Views:166
- Date: 2025-02-11
- Item ID:555935
- Rating:
Lo-poly model of the famous Nintendo Gameboy DMG handheld console.
Modeled and UV unwrapped in Blender, textured in 3D Coat Textura
Textures:
- Console: 8192p diffuse, normal, roughness, metallic
- Cartridge: 2048p diffuse, normal, roughness
- Battery: 2048p diffuse
Geometry:
Quads and tris only. No floating vertices in all models with the exception of movable parts (wheels, screws, buttons, etc.)
Subdiv:
The renders were made with lvl 2 subdiv modifier applied. All models are subdivable, you just need to simply apply the subdiv modifier in .blend file (keep in mind I've used edge creasing).
Animating:
The models are easy to animate since all movable parts are separate objects.
Print Ready: NoIf you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!