Weapons - Military 3D Models

We have 187 item(s) Royalty free 3D Models.

Details
$5
$1500
  1. -30%
    Kh-101 Cruise Missile - PBR Red 3D Model
  2. Axe 01 PBR 3D Model
  3. Kalibr Cruise Missile 3D Model
  4. Sci-Fi Pistol 3D Model
  5. Ship Cannon A-190-1 --208-- 3D Model
  6. Torpedo MK-54 --112-- 3D Model
  7. Ancient weapons crossbows 3D Model
  8. Modern Weapon Compound Bow 3D Model
  9. QBZ-191 - Free 3D Model
  10. FREE SHOTGUN 3D Model
  11. Bow and Arrow 3D Model
  12. Stylized Dual Revolvers Handgun Set 3D Model
  13. Benelli M1014 3D Model
  14. Ashura cyberpunk 2077 3D Model
  15. Agaou cyberpunk 2077 3D Model
  16. Crescent Wyrmblade 3D Model
  17. Crescent Horn Warstaff 3D Model
  18. Cragspire Spear 3D Model
  19. Agaou cyberpunk 2077 3D Model
  20. Submachine 3D Model
  21. -50%
    Anti tank mine 3D Model
  22. Cz scorpion evo 3 a1 3D Model
  23. Weathered Blade 3D Model
  24. Viking Sword 3D Model
  25. Spiked Mace 3D Model
  26. Ironcrest War Axe 3D Model
  27. Iron Crescent Halberd 3D Model
  28. Flail 3D Model
  29. Excalibur Sword 3D Model
  30. Dagger 3D Model
  31. M4 3D Model
  32. Akm74 3D Model
  33. Wooden katana 3D Model
  34. Kinizhalik 3D Model
  35. -20%
    M67 Hand Grenade 3D Model
  36. Automatic pistol 3D Model
  37. Hand Grenade Bomb 3D Model
  38. Flamethrower Turret-1-Red 3D Model
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What "Specialty-and-General" weaponry is in this catch-all category?

The Weapons category serves as the "General-Armory" for niche and specialized ordnance that doesn't fit into standard rifles or pistols. This includes flamethrowers, anti-personnel and anti-tank mines, "Less-Lethal" launchers, and specialized demolition charges (C4). In 2026, these are built as "Tactical-Problem-Solvers," featuring realistic "Arming-Mechanisms" and "Safety-Pins." These assets are essential for "Sapper" and "Special-Ops" visualizations, providing the specialized tools needed to represent the wide variety of lethal and non-lethal solutions available in a modern 2026 military arsenal.

How is the realism of "Explosive-Charges" and "Mines" handled?

For mines and demolition gear, we focus on "Field-Concealment" textures. Our 2026 models include "Buried-Masks," allowing you to blend the mine into a 3D ground plane with "Dirt-and-Grass" overlays. The C4 blocks feature realistic "Dough-Like" displacement maps and "Detonator-Cord" splines that can be bent to fit any surface. This ensures that a "Booby-Trap" or "Demolition-Scene" looks physically integrated and technically accurate, providing the "Tense-and-Dangerous" aesthetic required for modern stealth games and realistic combat engineering visualizations.

Are the flamethrowers and "Chemical-Weapons" rigged for "Fluid-Logic"?

Yes, 2026 flamethrowers feature "Pressure-Rigging" for the hoses and tanks. We provide "Igniter-Spark" emissive proxies and "Fuel-Stream" volumetric meshes. This allows for the visualization of the "Violent-and-Projected" nature of fire-based weaponry. The tanks are modeled with "High-Pressure-Indicator" gauges and "Safety-Valves" that are all separate, animatable parts. This level of mechanical rigging is vital for "Chemical-Warfare" or "Trench-Clearing" cinematic sequences, providing the technical fidelity needed to visualize these controversial and powerful weapons with total credibility.

Do these models include "Instructional-Safety" and "Arming" details?

To meet 2026 educational standards, our specialty weapons include "Arming-Sequence" animations. You can show the "Safety-Pin" being pulled, the "Timer-Dial" being turned, or the "Clacker" being squeezed for a claymore mine. This "Step-by-Step" detail is a primary requirement for EOD (Explosive Ordnance Disposal) training and "Tactical-Instructional" videos. Every label and warning sign on the ordnance is high-resolution, ensuring that the "Danger" is clearly communicated through the 3D asset’s visual design and technical markings.

How are "General-Armory" assets optimized for "Loot-and-Pickup" systems?

For games and interactive environments where weapons are found as "Loot," we provide "Scanning-Optimized" versions. These models have a "Clean-Bottom" (simplified base) to snap perfectly to shelves or floors while keeping the "Interactable" top-side at "Hero" quality. In 2026, we also include "Highlight-Shaders" that make the items pop in a dark environment without breaking the PBR realism. This ensures that these specialty tools are easy to see and interact with, providing a smooth "User-Experience" in tactical games and virtual armories while maintaining a professional visual standard.