uv tile placement helper 2048x2048 Free CG Textures

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- Available formats:
Autodesk 3DS MAX (.max) ver. 2012 65.88 kb
- Layered:No
- Tileable:
- Source files:No
- Resolution:2048x2048
- Views:4397
- Date: 2012-12-15
- Item ID:63561
a problem i always ran into arranging my model pieces inside of my uv map window in 3ds max was i wanted to keep them close together to save uv space, but i also wanted to keep enough room in between the uv parts for my projection padding and midmap blur. so i came up with an advance form of 3ds max's black and white checker pattern.
the squares are 6x6 pixel, allowing just enough room for a 3 pixel padding with added noise to see the layout pixel by pixel. basically it's a fast, accurate way to ensure when i place my uv parts by hand i have 6 pixels in between them. this is meant for if your texture is 2048x2048.
Read morethe squares are 6x6 pixel, allowing just enough room for a 3 pixel padding with added noise to see the layout pixel by pixel. basically it's a fast, accurate way to ensure when i place my uv parts by hand i have 6 pixels in between them. this is meant for if your texture is 2048x2048.
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If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes and solid formats such as .step, .iges, .stp, .sldprt etc!
Download uv tile placement helper 2048x2048 Free CG Textures max, from Timb120
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