knight 3D Models

We have 2200 item(s) Royalty free knight 3D Models.

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$5
$1500
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    Stylish Axe 3D Print Model
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    Ancient King Axe 3D Print Model
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    Ancient Warrior Beer Mug 3D Print Model
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    Warrior 3D Model
    $9.50 $19.00
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    Warrior 3D Model
    $7.50 $15.00
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    Knight Warrior Character 3D Print Model
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    Sword Cartoon 03 3D Model
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    Small Warrior Axe 3D Print Model
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    Traditional King Axe 3D Print Model
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    Fantasy Warrior Axe 3D Print Model
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    Medieval Warrior Statue 3D Print Model
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    King Horse 3D Print Model
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    Medieval Warrior Horse 3D Print Model
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    Medieval Dragon Warrior Statue 3D Print Model
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    Ancient Chinese Dragon Statue 3D Print Model
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    Ancient Dragon Statue 3D Print Model
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    Monster Dragon Sculpture 3D Print Model
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    Medieval Dragon Statue 3D Print Model
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    Dragon Sculpture 3D Print Model
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    Knights Scroll Holder 3D Print Model
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    151 Transparent Medieval Tent House Game Assets CG Textures
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    167 Transparent Fantasy Castles and Forts CG Textures
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    141 Transparent Medieval Buildings Game Asset CG Textures
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    160 Transparent Cartoon Tent House Game Asset CG Textures
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    132 Transparent Fantasy Castle Fort Game Asset CG Textures
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    Realistic Medieval Stone Tower 3D Model
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    Horse statue 3D Model
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    Horse statue 3D Model
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    Horse chess 3D Model
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    Magician 3D Model
    $15.00 $30.00
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    Gladiator Pendant 3D print model 3D Print Model
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    30 Wooden Medieval Fort Game Asset CG Textures
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    Batman 3D Print Model
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    Astral blade collection 3D Model
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    Astral blade 3D Model
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    Astral blade 3D Model
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    Astral blade 3D Model
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    Astral blade 3D Model
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    Astral blade 3D Model
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    Medieval Helmet 3D Model
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    Knight Helmet 3D Model
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    Greek Helmet 3D Model
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    Dark spear collection 3D Model
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    Dark spear 3D Model
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    Dark spear 3D Model
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    Dark spear 3D Model
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    Dark spear 3D Model
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    Dark spear 3D Model
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    Fire blade collection 3D Model
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    Fire blade 3D Model
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    Fire blade 3D Model
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    Fire blade 3D Model
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    Fire blade 3D Model
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    Fire blade 3D Model
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    Nature blade collection 3D Model
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    Nature blade 3D Model
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    Nature blade 3D Model
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    Nature blade 3D Model
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    Nature blade 3D Model
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    Nature blade 3D Model
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    Combat melee weapon collection 3D Model
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    Combat knife 3D Model
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    Combat karambit 3D Model
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    Combat hammer 3D Model
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    Combat blade 3D Model
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    Combat axe 3D Model
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    Claw weapon collection 3D Model
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    Claw weapon 3D Model
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    Claw weapon 3D Model
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    Claw weapon 3D Model
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    Fantasy spear collection 3D Model
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    Fantasy spear 3D Model
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    Fantasy spear 3D Model
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    Fantasy spear 3D Model
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    Fantasy spear 3D Model
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    Fantasy spear 3D Model
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    Divine blade collection 3D Model
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    Divine blade 3D Model
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    Divine blade 3D Model
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    Divine blade 3D Model
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    Divine blade 3D Model
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    Divine blade 3D Model
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    Gladiator shield collection 3D Model
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    Gladiator shield 3D Model
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    Gladiator shield 3D Model
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    Gladiator shield 3D Model
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    Fantasy lance collection 3D Model
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    Fantasy lance 3D Model
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    Fantasy lance 3D Model
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    Fantasy lance 3D Model
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    Fantasy lance 3D Model
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Q1: What armor types are represented in knight 3D models on 3DExport?

The catalog spans the full evolution of European plate armor. Early medieval: chainmail hauberk with nasal helmet, characteristic of 11th–12th century knights. Transitional armor: plate pieces over chainmail, 13th–14th century. Full plate harness: the complete articulated plate armor of the 15th century — the aesthetic most associated with "knight" in popular imagination. Tournament armor: heavier, less mobile variants built for jousting rather than combat. Fantasy armor: original designs that borrow from historical plate but add stylistic elements — ornate engraving, unusual silhouettes, magical visual language. Historical accuracy in period-correct models matters for film and museum use; fantasy games have more creative latitude.

Q2: What makes a knight armor 3D model animatable?

Plate armor presents a specific rigging challenge — real plate armor moves through a system of articulated plates connected by riveted lames and leather straps. The geometry needs to be split into separate movable components at every joint: pauldrons (shoulder), rerebraces and vambraces (upper and lower arm), couters (elbow), gauntlets (fingers individually jointed), cuirass (torso front and back as separate pieces), faulds (waist lames), tassets (hip plates), cuisses and greaves (upper and lower leg), and sabatons (foot). Each component needs its own pivot point and a small gap between adjacent plates to prevent clipping during movement. Models that bake the full armor as one mesh can't animate without severe clipping artifacts.

Q3: What are the most common uses for knight 3D models in game development?

Fantasy RPGs and action-adventure games are the primary market — knight characters appear as player avatars, NPC guards, boss enemies, and faction-representing soldiers. The modular armor system is particularly valuable in RPGs with equipment progression: separate helmet, chest, arm, leg, and foot armor meshes that share a skeleton allow mixing and matching equipment tiers without unique full-character models for every combination. For this system, each armor component needs consistent bone weighting across the shared skeleton. Dark Souls-style games specifically have elevated the visual and mechanical importance of knight enemy design — heavily armored, deliberate, threatening knights are a genre staple with high production value expectation.

Q4: What material setup makes plate armor look realistic in Blender?

Steel plate armor: Metallic 1.0, Roughness 0.2–0.3 for polished parade armor, 0.4–0.5 for battle-worn field armor. The edge chamfers on each plate piece are critical — they catch specular highlights that define the forms as individual plates rather than a continuous surface. Add a subtle scratching pattern using an anisotropic scratch normal map — real armor shows draw marks from polishing, parallel micro-scratches in the direction of the final polish strokes. For worn or battle-damaged armor, add dents as sculpted geometry (not just normal map — actual mesh deformation at impact sites), rust staining using a roughness variation mask at edges and recesses, and chainmail texture visible at gaps between plates. Chainmail is best represented as a tileable normal map rather than geometry at game resolution.