Projectile - Military 3D Models

We have 692 item(s) Royalty free 3D Models.

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  15. Plastic Bow With Arrow 3D Model
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    low poly army box military box 3D Model
  20. m84 stun grenade pbr 3D Model
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    german grenade m24 3D Model
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  27. 84mm HEAT 758 Carl Gustaf M3-M4 3D Model
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  29. FFV 441 HE FFV 545 LYS 84mm RFK 3D Model
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    Bullets 9mm Bullet 3D Model
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    Mk 81 bomb 2K PBR textures 3D Model
  35. Bullet Model 003 3D Model
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  38. M224 60mm mortar 3D Model
  39. Mk-141 Missile Launching System 3D Model
  40. AN MPQ 53 Radar 3D Model
  41. Bavar-373 engagement radar 3D Model
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  44. Rimfire Sporting Ammo 3D Model
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  46. Dynamite 3D Model
  47. Rocket Grenade PG 3D Model
  48. Rocket Missile - V2 3D Model
  49. Rocket Missile - Titan III 3D Model
  50. Rocket Missile - Scud 3D Model
  51. Rocket Missile - R-7 Semyorka 3D Model
  52. Rocket Missile - Q rocketship 3D Model
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  57. Rocket Missile - Atlas 3D Model
  58. Mine POB 3D Model
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    Set 4 shells 3D Model
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    Korean anti-ship missile Haeseong2 3D Model
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    Korean anti-ship missile Haeseong 3D Model
  69. Stun grenade M84 old 3D Model
  70. Crossbow - Repeating 3D Model
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  73. Crossbow - Multiple 3D Model
  74. Crossbow - Medieval Type 3 3D Model
  75. Crossbow - Medieval Type 2 3D Model
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  77. Crossbow - Compound 3D Model
  78. Self Bow Archery 3D Model
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What variety of ballistics and munitions is included in 2026?

The Projectile category covers the entire spectrum of ammunition, from small-arms calibers like 5.56mm and .50 BMG to large-caliber tank rounds (APFSDS, HEAT) and artillery shells. Each model is built to "Caliber-Specific" technical drawings, ensuring the ogive shape, boat-tail, and primer detail are mathematically correct. These assets are essential for "Ballistic-Visualizations," slow-motion "Bullet-Time" animations, and logistical scenes where ammo crates and supply chains are the primary focus of the military environment.

How is the realism of "Metal-Transition" in ammunition simulated?

Ammuntion consists of various metals like brass, copper, lead, and tungsten. In 2026, we use "Multi-Layered-Anisotropy" to capture the difference between a polished brass casing and a copper-jacketed lead bullet. The primer features a "Strike-Indent" morph, allowing you to show the difference between live and spent rounds. These material details ensure that the ammunition reacts realistically to light, providing the high-end "Metallic-Sheen" and "Reflective-Depth" required for professional product-style shots of military hardware and ammunition manufacturing visualizations.

Are the projectiles rigged for "Slow-Motion" and "Flight" sequences?

Yes, all 2026 projectiles are designed as "High-Speed-Assets." For Sabot rounds, the "Sabot-Petals" are rigged to peel away realistically after leaving the barrel. For small arms, we provide "Spin-Motion" proxies. This allows animators to create scientifically accurate ballistics videos where the projectile's behavior—from muzzle exit to impact—is represented with total mechanical and physical fidelity. This is a primary requirement for educational military content and high-budget action cinema where the journey of the bullet is a key narrative element.

Do the models include "Spent-Casing" variations?

Every projectile in the collection comes with its "Expended" counterpart. This includes casings with realistic "Heat-Discoloration" (annealing marks) around the neck and "Ejector-Scrape" masks. In 2026, these are vital for "Set-Dressing" a battlefield; a "Spent-Casing" asset can be instanced thousands of times across a trench or firing position. These assets are optimized for high-performance rendering, ensuring that a sea of brass doesn't slow down your viewport, while still providing the tactile realism of a spent munition that has just been through a high-pressure firing cycle.

How are projectiles optimized for "X-ray" and "Anatomy-Impact" renders?

For medical or ballistic-testing visualizations, we provide "Solid-Core" models. This means the projectile is modeled with its internal lead core, copper jacket, and penetrator (for AP rounds) as separate nested meshes. In 2026, this allows for "Cross-Section" renders showing how a bullet deforms or fragments upon hitting a target. The materials are assigned to internal surfaces, ensuring that the physics of the impact look as technically accurate as the exterior shell, providing a vital tool for forensic and medical-military training simulations.